Update

Update: v 0.15.0.3

Hey everyone,

Today I’ve released another small update that focuses on bug fixes and various improvements. There have also been a couple of small additions;

Grenades
Be careful letting these loose on your ship!

Damage overlay
The damage overlay will show the damage status of your ship structure (walls and flooring) at a quick glance.

Improvements

  • Dramatically improved performance when you have lots of internal hull built.
  • Optimisations when loading a saved game.
  • Add grenades.
  • Some text updates.
  • Various balance adjustments.
  • Add ship damage overlay. This will quickly show which parts of your ships structure are damaged.
  • Show a reason on the right click pawn menu why they cannot path to something.
  • Updated how pawns move when collapsed/died outside the ship when the ship is moving.

Fixes

  • Fixed: The loading menu would not always show correctly when loading from within a game.
  • Fixed: A pawns hair could disappear on the crew bar.
  • Fixed: Temperature tooltip on the Ship menu would not update its value when hovered.
  • Fixed: Graphical issues with the stockpile highlight texture.
  • Fixed: Mental break emote would not follow the pawns position.
  • Fixed: Some tutorial issues.
  • Fixed: Some issues with menus auto pausing/unpausing.
  • Fixed: Combat widgets did not update when removing/equipping a weapon when the pawn is commanded.
  • Fixed: A crash that could happen when a pawn left the map.
  • Fixed: Regression with airlock door rotation.
  • Fixed: Menu regression when a selected blueprint has been constructed.


Previous updates;

v 0.15.0.1

  • Updated French translation – thanks Daneel53
  • Fixed: A lesson would incorrectly show at the beginning of the game.

v 0.15.0.2

  • Adjustments to the camera so its a little more responsive.
  • Reduce human hours until fully rested from 8 to 7.
  • Added initial Simplified Chinese translation thanks to 七光.
  • Fixed: Some sound settings would not load correctly.
  • Fixed: The camera could be way too quick on some systems.
Information

SpaceSlog and Out of Orbit bundle

Hey SpaceSloggers,

I would like to introduce you to Case Yellow Labs, who are creating Out of Orbit, another solo-dev project. We have teamed up to bring you a bundle featuring both SpaceSlog and Out of Orbit over on Steam.

Get 10% off the bundle, or 10% off the game you do not already own.

https://store.steampowered.com/bundle/86265/SpaceSlog__Out_of_Orbit

Out Of Orbit

Design, build, or pirate spaceships. Build bases on planets. Explore endless randomly generated universes, travel through black holes, command your crew, survive cosmic events, collect and trade materials, battle epic bosses, and much more. The sky is the limit, literally!

SpaceSlog

A hardcore spaceship building colony survival sim. Build and expand your ship whilst exploring an events-driven, procedurally generated universe. Scavenge or trade for supplies, or research and build the tech required to thrive. Do whatever it takes to keep your crew alive and keep insanity at bay.

Update

Alpha 15 – Balance

Hey everyone, Today I’m releasing Alpha 15. I was going to release this as an update to Alpha 14 but bumped it due to the amount of balance and refactoring changes. Meaning, this update may play quite a bit different to previous builds. Don’t forget you can still play any previous builds on Steam by going to properties > game versions.

As usual, it’s extremely helpful reporting your issues either on the discussions on Steam, our forums or our discord. This helps me to help you in the best and quickest way possible and also ensures your suggestions, balance issues, bugs or anything else you have to say actually gets correctly addressed.

New Items

  • Add depleted uranium resource.
  • Add depleted uranium refining recipe.

Improvements

  • Add filthy ship thought.
  • Major refactoring done to buildings and blueprints.
  • Add new incident – Crew rescue.
  • Rename the powered Airlock door to Automatic Airlock door.
  • Update zone highlight.
  • Ensure other blueprints can be placed over cable and ducting.
  • Change fuel type to Deuterium.
    • Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
  • Ensure main setup menus on game start reset if going back to the main menu.
  • Add scattered items to scenario json files.

Balance

  • Increase the amount of heat removed by heat extractors.
  • Slightly adjust research and split out the Electric Cooker.
  • An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
  • Wounds can become old without needing to be tended.
  • Increase heal rate of all beds.
  • Wounds will also heal when not resting, just much slower.
  • Increase time of day by almost 25%.
  • Adjusted days per month and year to account for the new length of days.

Fixes

  • Fixed: Memory leak with zone textures.
  • Fixed: Issues with captain appearance selection.
  • Fixed: Various text issues.
  • Fixed: Widget hotkeys could fail to work.
  • Fixed: Recipe crafting amounts were not always counting correctly.
  • Fixed: Healing did not use the healing skill correctly.
  • Fixed: Custom pawns could still sometimes show up more than once.
  • Fixed: Would not always make it clear if a pawn was in a mental break or not.
Update

Alpha 14 – Research

Hey everyone,

Today we have released Alpha 14 of SpaceSlog onto all platforms. You can read more about this update below.

Research

I’ve heard you, and we now have research in the game. This is just the first section of research and much more will be added over time. We have plans for dissection and analysis stations too, in order to add more variations and new ways to research.

Captain Creation

You can now change the appearance of your captain when starting a new game.

Hotkeys

It seems like quite a small thing, but hotkeys have been another one of those QoL features a lot of people have asked for. So I have worked on adding more of these for this update too. Please let me know if there are more missing you would like to see.

New Items

  • Added research (Only those with Science skill can perform research).
    • Added research menu.
    • Added various types of research (More will continue to be added).
  • Manual airlock door.
  • Research station.
  • A new menu to choose the appearance of your captain.

Improvements

  • Ensure the captain always starts selected.
  • Update ship export text.
  • Add warnings to show dev mode and mods disable achievements.
  • Various performance improvements.
  • Add a lesson explaining the transponders battery backup.
  • Improvements to various buttons/menus.
  • Add lesson for when the thrusters first start.
  • Improve arrow UI icons.
  • Various improvements to the tutorial.
  • Improved some text for the captain creation to explain how they relate to the game more.
  • Update engine version.
  • Localise various missing texts.
  • Improve building menu icon display.
  • Improve performance of pawn history by limiting the amount of history text saved/shown.
  • Change center camera shortcut to key Z.
  • Add various shortcuts.

Balance

  • Nerfed rats slightly.
  • Adjust/balance starting items.
  • Balance spawned items on the starting map.
  • Slightly increase the size of the starting ship.
  • Updated difficulty settings.
  • Added experience modifier. (Ship builder = 1.6x, Timid = 1.1x, Normal = 1.0x, Brutal = 0.6x)
  • Increased harvest yield amount for ship builder difficulty to 55%
  • Added research speed modifier. (Ship builder = 2.0x, Timid = 1.5x, Normal = 1.0x, Brutal = 0.5x)
  • Increased faction relation offset for ship builder to +50. Meaning more chances of positive relations with all factions.
  • Various other balancing required for researching.

Mods

  • Moved all consideration scores over to json for better mod support.

Community Localisation

  • Updated French translation – Thanks Daneel53

Fixes

  • Fixed: Audio for refining did not loop.
  • Fixed: Some issues with texture mipmaps and colouring.
  • Fixed: Add missing mask texture to floor lamps.
  • Fixed: Removed incorrect shader from transfer ventilator.
  • Fixed: An incorrect notification was shown if a custom role could not be created.
  • Fixed: Hotkey issues with the tutorial.
  • Fixed: Some camera scrolling issues.
  • Fixed: A notification could incorrectly show a pawn has claimed a bed when they had not.
  • Fixed: Could sometimes return an incorrect capacity check if sleeping spots had been removed.
  • Fixed: Various issues with the quit menu.
  • Fixed: Eaten tasty meal thought was not correctly firing.
  • Fixed: Doors could lose position.
  • Fixed: Pawns could sometimes stop hauling items.
  • Fixed: Various crashes that could occur.
  • Fixed: Pawns would not always get skill experience.
  • Fixed: Cannot click through crew bar.
  • Fixed: Pawns would sometimes not build any singular hull.

DevSlog

Early Access week retrospective and other information.

Retrospective

Hey everyone!

Its been a little over a week since we launched into early access here, so I want to share a few numbers and some information regarding our next update. We sold roughly 800 copies with a refund rate of around 11%. Whilst we have sold much less than I had hoped, I’m confident with more updates, more people will decide to jump in and play. Our refund rate is around average for an early access title and actually much lower than average for this particular genre. This tells me those that have purchased the game are relatively happy with it, or understanding of its current release state. source

I’ve seen the reviews stating there is nothing in the game, or this seems more of a tech demo. I do feel that’s a bit of an unfair representation and may be due to a lack of onboarding, which I will continue to work on and improve in order to show what content we do have.

Of course, we did only release into early access here Friday, meaning there will be much less content than other similar titles in the same genre. So please do keep this in mind when deciding to buy this game or not.

Our next update

I have already released a couple of smaller updates and I’m now working on the next larger update. I will try and prioritise the things asked for the most, which currently includes cooking, fuel production and crafting.

Lots of people have also been posting various bugs and issues which I am also working on fixing. This is the first time a large amount of people have played the game, so naturally there will be lots of extra issues that I or the other testers have not found leading up to this point. So please be patient whilst I try and get through them all. I am only one person and there is only so much I can do at a time.

I will be opening the experimental branch here within the next couple of days for people to play on and test if they wish to do so. Though keep in mind, there may be bugs and issues which could ruin saves etc. You can find more info about this over on our Discord.

Community Updates

Amazingly we already have a few mods in the Steam workshop!

User Kolcio138 has created a Healwort mod:

Grow and harvest the Healwort plant which can be used to heal your crew’s injuries

https://steamcommunity.com/sharedfiles/filedetails/?id=3713849263

User TinyPanda has created the Training Dummy mod. And what’s even more amazing is this uses injected GDScript code, injected using his own SpaceSlog mod loader app he has already created

Place down a training dummy your crew members can use during entertainment time to practice combat skills

https://steamcommunity.com/sharedfiles/filedetails/?id=3715005281

Over on our Discord we already have users with several in game year playthroughs. Here’s a screenshot of user BloodStarOfficials ship!

We will continue to feature ship designs and mods so please come post yours over on our discord or forums.

That is it for today. Don’t forget that if you want to help us you can;

  • Post a review
  • Write a guide for those that may be struggling
  • Or even ask your favourite steamer to play the game

And remember, you may only be one person, as am I, but together is when great things are made. That is why every little helps.

Thanks

Marcus (Produno)