Today I have released a new update for SpaceSlog over on Steam and Epic, you can see the full changelog below. To celebrate this release the demo has been re-enabled which I will keep for the next few days.
Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.
- Added a new item – Standing Lamp.
- Added a new lighting grid system. Every cell now has a light value which is adjusted by the various lighting sources in the game.
- Added several new thoughts:
- Low light.
- Dislike darkness.
- Like darkness.
- Added new characteristics:
- Nyctophobia.
- Nyctophilia.
- Outside and indoor areas will now react to different lighting. This fixes complaints that space was too dark making it difficult to see.
- Outdoor areas will be slightly brighter when in the vicinity of a star.
- Exposed and expanded more JSON files/data for modding.
- Ensure thoughts slept on floor and slept in comfy bed cancel each other out.
- Added hotkeys to cycle through player pawns. (, cycles backwards) (. cycles forwards)
- Ensure any hotkey cannot be pressed when the escape main menu is open.
- Don’t get prompted to save when quitting if you have already just saved.
- Added a confirmation dialogue when deleting or overwriting saved games.
- Updated some incident prompts to make it more clear that you need to drop out of high burn.
- Added an option to adjust the tooltip delay.
- Change the hours to roll over at 23 and start at 0 like a normal 24h clock.
- Lots of refactoring, dramatically improving performance.
- Change tooltips, fixing various issues with going off screen, or flickering when updating.
- Add some extra missing tooltips.
- Various AI improvements and fixes.
- Add more guards to ensure saved games are verified before removing the old save. This guards against corruption or other save issues.
- If a pawn is commanded, you can no longer tell them to sleep or rest until healed as it causes issues with them still being commanded.
- Move more text to JSON for localisation.
- Factions now have leaders.
- Improved how manually attacking pawns works.
- Pawns will now holster their weapons when not in combat or commanded.
- Improved pawn view on various menus and added to extra menus like the trade and crew menu.
- Improved selecting single pawns.
- Added some new incidents and various other gameplay improvements.
- Fixed: Flooring could be placed next to prefab hull, which could cause a breach.
- Fixed: Ducting or Cables would not highlight when constructed if the highlight is meant to show.
- Fixed: Cables or Ducting was being destroyed with walls.
- Fixed: Cables or Ducting would sometimes leave their highlight texture behind after being destroyed.
- Fixed: Ensure pawn health status is set on initial spawn.
- Fixed: Not all incidents would be removed upon entering high burn when they were supposed to.
- Fixed: Not all pawns would be removed if outside the ship upon entering high burn.
- Fixed: Ensure all items spawn when loaded in the exact same place they were saved.
- Fixed: Incorrect mood values when loading a saved game. (Will only work on a new game)
- Fixed: Ensure building stops when the prefab is forbidden.
- Fixed: NPC ships cargo now saves and loads correctly.
- Fixed: Saving and loading pawn AI pathing could sometimes be incorrect.
- Fixed: Various crashes that could occur.
