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Update v0.15.0.6

Hey everyone,

Another update with various fixes and improvements. As usual this update should be save game compatible.

New

  • Add support for mod version numbers.
  • Add ginger hair colour.
  • Add build copy widget/hotkey to the building and blueprint menus.
  • Add expand zone widget/hotkey to the zones menu.
  • Add sounds for cleaning dirt.

Improvements

  • Various text improvements.
  • Tutorial improvements.
  • Ensure dirt is a little easier to see.
  • Ensure cleaning is affected by work speed.
  • Various menu updates.
  • Various other fixes and improvements.

Balance

  • Rebalance how often dirt drops and spreads.
  • Incidents when in high burn are around 20% more likely to occur.

Fixed

  • Fixed: Widget tooltips would not update correctly.
  • Fixed: Room size stat regression.
  • Fixed: Regression force cleaning dirt.
  • Fixed: Incorrect bar values when cleaning.
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Development timeline

I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our artists then we can submit this to Steam for review.

Please note however that this will just be a ‘coming soon’ page where we can start to accumulate wishlists and also allow our testers to download the game via Steams new playtest feature. We hope to have this live before the end of March, at which point I will post another blog here.

We still plan to release in some form of early access this year, but that will be on Itch.io only. So any early adopters are able to purchase and play the game if they want to. This will also help us gain at least some revenue for development, which means less contract work for me and more time spent developing SpaceSlog (We also need to pay our artists plus other development costs).

Steam relies on wishlists to determine how popular a game will be, which then helps them determine the level of promotion the game will receive on release. This means we need to gain as many wishlists as we can before we release into EA on Steam. For this reason we will not be releasing on Steam until at least 2025. But this means we will have a much better, fully featured and polished game to release to the larger audience. Please note that SpaceSlog will stay in early access on Steam for as long as is needed.

I hope this approach will give us the best chance to succeed, allowing us to develop our game exactly as envisioned and to the highest quality possible.