Update

Update: v 0.15.0.3

Hey everyone,

Today I’ve released another small update that focuses on bug fixes and various improvements. There have also been a couple of small additions;

Grenades
Be careful letting these loose on your ship!

Damage overlay
The damage overlay will show the damage status of your ship structure (walls and flooring) at a quick glance.

Improvements

  • Dramatically improved performance when you have lots of internal hull built.
  • Optimisations when loading a saved game.
  • Add grenades.
  • Some text updates.
  • Various balance adjustments.
  • Add ship damage overlay. This will quickly show which parts of your ships structure are damaged.
  • Show a reason on the right click pawn menu why they cannot path to something.
  • Updated how pawns move when collapsed/died outside the ship when the ship is moving.

Fixes

  • Fixed: The loading menu would not always show correctly when loading from within a game.
  • Fixed: A pawns hair could disappear on the crew bar.
  • Fixed: Temperature tooltip on the Ship menu would not update its value when hovered.
  • Fixed: Graphical issues with the stockpile highlight texture.
  • Fixed: Mental break emote would not follow the pawns position.
  • Fixed: Some tutorial issues.
  • Fixed: Some issues with menus auto pausing/unpausing.
  • Fixed: Combat widgets did not update when removing/equipping a weapon when the pawn is commanded.
  • Fixed: A crash that could happen when a pawn left the map.
  • Fixed: Regression with airlock door rotation.
  • Fixed: Menu regression when a selected blueprint has been constructed.


Previous updates;

v 0.15.0.1

  • Updated French translation – thanks Daneel53
  • Fixed: A lesson would incorrectly show at the beginning of the game.

v 0.15.0.2

  • Adjustments to the camera so its a little more responsive.
  • Reduce human hours until fully rested from 8 to 7.
  • Added initial Simplified Chinese translation thanks to 七光.
  • Fixed: Some sound settings would not load correctly.
  • Fixed: The camera could be way too quick on some systems.