Information

SpaceSlog and Out of Orbit bundle

Hey SpaceSloggers,

I would like to introduce you to Case Yellow Labs, who are creating Out of Orbit, another solo-dev project. We have teamed up to bring you a bundle featuring both SpaceSlog and Out of Orbit over on Steam.

Get 10% off the bundle, or 10% off the game you do not already own.

https://store.steampowered.com/bundle/86265/SpaceSlog__Out_of_Orbit

Out Of Orbit

Design, build, or pirate spaceships. Build bases on planets. Explore endless randomly generated universes, travel through black holes, command your crew, survive cosmic events, collect and trade materials, battle epic bosses, and much more. The sky is the limit, literally!

SpaceSlog

A hardcore spaceship building colony survival sim. Build and expand your ship whilst exploring an events-driven, procedurally generated universe. Scavenge or trade for supplies, or research and build the tech required to thrive. Do whatever it takes to keep your crew alive and keep insanity at bay.

Update

Alpha 15 – Balance

Hey everyone, Today I’m releasing Alpha 15. I was going to release this as an update to Alpha 14 but bumped it due to the amount of balance and refactoring changes. Meaning, this update may play quite a bit different to previous builds. Don’t forget you can still play any previous builds on Steam by going to properties > game versions.

As usual, it’s extremely helpful reporting your issues either on the discussions on Steam, our forums or our discord. This helps me to help you in the best and quickest way possible and also ensures your suggestions, balance issues, bugs or anything else you have to say actually gets correctly addressed.

New Items

  • Add depleted uranium resource.
  • Add depleted uranium refining recipe.

Improvements

  • Add filthy ship thought.
  • Major refactoring done to buildings and blueprints.
  • Add new incident – Crew rescue.
  • Rename the powered Airlock door to Automatic Airlock door.
  • Update zone highlight.
  • Ensure other blueprints can be placed over cable and ducting.
  • Change fuel type to Deuterium.
    • Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
  • Ensure main setup menus on game start reset if going back to the main menu.
  • Add scattered items to scenario json files.

Balance

  • Increase the amount of heat removed by heat extractors.
  • Slightly adjust research and split out the Electric Cooker.
  • An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
  • Wounds can become old without needing to be tended.
  • Increase heal rate of all beds.
  • Wounds will also heal when not resting, just much slower.
  • Increase time of day by almost 25%.
  • Adjusted days per month and year to account for the new length of days.

Fixes

  • Fixed: Memory leak with zone textures.
  • Fixed: Issues with captain appearance selection.
  • Fixed: Various text issues.
  • Fixed: Widget hotkeys could fail to work.
  • Fixed: Recipe crafting amounts were not always counting correctly.
  • Fixed: Healing did not use the healing skill correctly.
  • Fixed: Custom pawns could still sometimes show up more than once.
  • Fixed: Would not always make it clear if a pawn was in a mental break or not.