In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
Hey everyone, our previous logo was just a placeholder and something we never put much thought into. This week we changed that and created a new high quality logo. Below you can see some initial concepts we came up with.
This leads us onto some final concepts. You can probably see as you scroll through the gallery above how we reached our final concept.
We need to ensure our logo is memorable, easily recognisable and does not have too much visual noise. If you look at some of the top games at the moment, you will notice those logos are fairly plain and simple but we all recognise what game they represent.
Above you can see the final concept we decided to use and now i will show some of the coloured variants of that logo. It’s good to keep in mind that whilst the logo’s below look very good, we need to ensure the Icon is still visible at a 16×16 resolution for things like the executable, plus various other stuff used on Steam, Discord, or wherever else we need to use it. We also need to ensure the colours will work well on any background and that the text is easily readable.
And finally the logo option we finally decided on. So here i present to you our brand new logo. Please let us know what you think. Do you feel it represents the game well? Is it easily readable and memorable?

In this update video we focus on the importance of mod support in SpaceSlog plus various other ramblings.
Being the creator of a popular Game of Thrones mod i know creating mods can be time consuming and can be met with certain restrictions. Modding is fun, and for some the fun part can be overcoming such restrictions. For SpaceSlog we aim to remove as many of those restrictions as possible, allowing people to create the exact modification they wish.
My work within the modding scene over the last decade has also influenced the reasons why i want SpaceSlog to be as fully modifiable as possible. We go into these reasons a little bit in the video and show whats currently possibly. We also talk a little bit about what we expect for the future. Of course all of this comes down to the scope of the game and how long we can actually spend on development. Which also depends on how popular the game will be, or if at all.
Here we give a brief introduction to SpaceSlog and show some basic game play.
We now have power in SpaceSlog. Power will be required to run everything on your ship including thrusters, lights, powered doors, oxygen generators, air scrubbers, computers and more. Not having power could cause serious consequences for your crew.

Currently there are two types of power. Generators and solar. Solar is currently unusable as we do not have an energy source for them to take power from. Though eventually going near stars will allow these to generate energy. The only problem being, you will need to store this power in batteries because of course once you move away from the star your solar panels will no longer be working. Generators will take a type of fuel, though it is still not clear how this fuel will be acquired. For now it can be purchased from passing ships, so you should probably be stocking up whenever you have the chance.
All powered items need to be connected via a cable. I thought long and hard on the type of ‘feed’ we would use for the power supply to items and i decided on using cables as i think this adds a nice extra layer of strategy. Other ideas were to use ‘wireless’ electricity, but again, i think that would remove a layer of strategy where you need to decide where to place your items and cables for maximum efficiency. Of course enemy ships might eventually decide to take out your power supplies or cabling systems.
As usual all the parts that make up a powered item are added as components/modules and can be added to various items via JSON.

If you have any other ideas or suggestions regarding power in SpaceSlog, then feel free to join our Discord or Forums or post a comment below.