DevSlog, Update

SpaceSlog Demo, Steam Next Fest and another update!



Welcome back SpaceSloggers!
SpaceSlog will be taking part in Februarys Steam Next Fest, where you can go play the demo right now!

The demo gives a generous 12 in game days for you to play, for as many times as you like and will be up for roughly 3 weeks, or one week after the end of SNF.
As usual, I will continue to update and improve the demo over the course of this time, so be sure to leave suggestions, feedback and report any issues you may find. Whilst regularly checking back to try the updated demo.

Here are all the previous updates since the last demo was released.
30/08/2025
14/09/2025
10/12/2025
29/12/2025

With that we have also released another new update, which you can read more about below.


New menus for planets and stars.

This not only makes it easier to select and see information about these objects as you pass, or drop by them, but it also paves the way for the eventual planetary landings that will be added to the game soon.
You may also notice some of the new UI improvements here too.


Improvements to rooms.

Rooms have been updated with various new features. They now track their size, cleanliness and types. The type can be changed in the currently selected room menu (by holding Alt and left clicking in the room area). Choosing Crew Quarters for example, will allow you to assign your crew to this room if there are enough beds available here.


Ship overlays.

New overlays have been added to give you a quick overview of your ships status. These include Temperature, Oxygen levels, Carbon Dioxide levels and how airtight your hull walls are.


Gameplay improvements

There have also been lots of gameplay improvements, particularly when it comes to player onboarding. I have tried to improve the ship construction experience too and the game will now show dynamic lessons whenever it thinks you may be struggling. Think of these lessons as the Operations Handbook helping you get familiar with life in the Slog.

The power systems have also been completely reworked. These previously used the same systems as the air and atmosphere, but it became apparent that whilst that works well for air, it doesn’t work so well for power, which requires various regulation. This has led to lots of improvements, including a large performance boost, but has also allowed us to add a battery backup system. Every ship transponder is now fitted with a battery backup as standard. This helps in situations where you run out of power and get stranded in the middle of space.



Full v0.11.0.1 changelog

  • Rooms can now be assigned different room types.
  • Crew can be assigned to a room designated as a Crew Quarters, if there are enough beds inside.
  • Crew will attempt to automatically find a bed and assign themselves to that room if possible.
  • Added new thoughts:
    • Shares room
    • Lost captain
  • Added cleanliness to rooms and ships. You will now have a reason to keep your ship clean.
  • Added spaciousness to rooms.
  • Added the ability to arrest collapsed pawns if you have a Brigg room type assigned.
  • You can now select rooms by pressing Alt + left click when hovering over the room area.
  • Added some variation to the background nebula when travelling.
  • Add new menus for planets and stars.
  • Updated and improved various other menus in the game.
  • Various text updates and improvements.
  • Add some extra options to the dev menu.
  • Various optimisations, especially to large fires.
  • Blue giants will spawn rare asteroids.
  • Some improvements to how lessons are shown and work.
  • Various improvements to construction:
    • Made some construction less restrictive. ie, internal doors can be placed on externally, but will show a lesson the first time the player tries to do this.
    • Added dynamic lessons that will only show once the player has shown they are struggling.
    • Changed names of Hull to Ship Structure and Flooring to Deck Plating.
    • Deck Plating health is now the same as Ship Structure health.
    • Moved everything other than items that are used to create the ship structure out of the structure menu. This means internal doors, carpets etc have been moved.
    • Improved error messages that are shown when trying to place a building incorrectly.
    • Changed blast door names to airlock door.
  • Notification messages will now flash when being shown.
  • Reduced time to grow plants.
  • Reduce price of medikits.
  • Add new ship overlays:
    • Oxygen levels.
    • Carbon Dioxide levels.
    • Temperature levels.
    • Ship structure airtightness.
  • Add new alerts:
    • Ship attacked.
    • Fire started.
  • Pawns no longer get cosy bed thoughts if sleeping in a sleeping spot.
  • Reworked the power systems:
    • This has increased performance by around 20%.
    • Things will only be powered if the power surplus reaches the full power it requires.
    • Various other improvements.
    • The Transponder now also acts like a battery backup which can supply itself power plus an additional 60watts. This helps in situations where the player gets stranded with no fuel. The battery will last for around 10 days before needing to be re-charged again.
  • The cursor will now scale with the UI when running at 4k resolution.
  • Some pawn behaviour improvements.
  • Fixed: Various memory leaks.
  • Fixed: Structure stats were being added to a facility/ship before the structure had actually been fully constructed.
  • Fixed: Could not build a door next to a transfer vent.
  • Fixed: Crash when destroying plants.
  • Fixed: Crash when loading a game with active fires.
  • Fixed: Don’t cycle through dead pawns with hotkey.
  • Fixed: Hull health was not updating on the ship systems panel.
  • Fixed: Trying to force shoot a collapsed pawn could cause issues.
  • Fixed: Dead pawns shouldn’t gain thoughts.
  • Fixed: Skeletonised pawns would regrow flesh after a loaded game.
  • Fixed: Roles would not always be removed correctly on pawn removal.
  • Fixed: Dead pawns could be drag selected.

DevSlog, Update

Temperature and polish

V 0.9.2.2 of SpaceSlog has been released today. You can see the full changelog below.

Various new planets have been added and any that were already in the game has been updated. We also added new stars that have their own characteristics. All of which can be adjusted via JSON files making it easy for you to add your own too.

Several menus have been improved including how to create orders for recipes.

A frequently requested feature was to be able to place temporary stockpiles outside of your ship, these have now been added. Be aware though that these will not follow you when you leave the current area and anything left stored inside of them will be lost unless they are first moved into your ship.

Radiator vents will now be required to expel heat that builds up within your ship. Especially when travelling near the various new stars that have been added. You can also see the new transfer vent here which is used to equalise pressures and temperatures between rooms.

Changes

  • Improved how recipes are created when brewing.
  • Updated and added new pawn first and last names.
  • Refactored and optimised highlights, for zones etc.
  • Refactored several classes and moved them to components for better mod support.
  • Particles now react to the game speed.
  • Various other small optimisations.
  • Temperature updates:
    • Powered buildings and pawns will now generate heat.
    • Fires can now start and spread.
    • Pawns can extinguish fires.
    • Transfer vents can be placed between rooms to equalise pressures and temperature.
    • Heat Vents can now be placed which will extract heat from your ship.
      • These need to be on the same supply as any ventilators.
      • You can set the target temperature for the connected ventilators (and thus the rooms they are in) from the heat vent.
  • Added several new stars that all have their own distinct features.
  • Stars will now heat up your ships interior as you move closer to them.
  • Added some new planets and updated any currently already in the game.
  • Improved pawn movement.
  • Doors blocked open by pawns will no longer close.
  • Some items will now explode if their health gets too low.
  • Various sound improvements.
  • Ensure thruster sounds loops correctly.
  • Sounds will now correctly pause when the game is paused.
  • Various UI improvements.
  • Updated Godot version.
  • Bribe money now gets given to the ship bribed.
  • Added a temporary stockpile zone that can be placed outside of the ship. These can only be placed when stationary and anything stored in them when leaving an area will be lost.

Fixes

  • Fixed: Could place thrusters even when blocked.
  • Fixed: The crew menu could in some cases show pawns whom were not part of the player faction.
  • Fixed: Sometimes incorrectly spawning faction leaders.
  • Fixed: Factions were not always being assigned correctly to pawns on spawn.
  • Fixed: You could still press the speed hotkeys to bypass any forced speeds.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.

DevSlog

An anatomy of a small ship.

Whilst working on the atmosphere and gas systems i thought i should balance how i expect a small ship to look like, what components it would have and how much power and air it would need to be a fully functioning space ship.

Here is a ship with a generator, console, transponder, life support system, thruster and then all the cables, ducting and vents required for everything to work and keep the crew safe. I suspect these starting items will need to support at least 3 crew members but will be fairly inefficient once you start to build larger ships, meaning you will need to build different components and plan out how you will lay your cables, ducting and ventilation as your ship grows. This will be especially important when you consider things like maintenance and combat situations.

Three small ships showing their components.

Don’t forget you can wishlist SpaceSlog on Steam or the EGS.