DevSlog, Update

Temperature and polish

V 0.9.2.2 of SpaceSlog has been released today. You can see the full changelog below.

Various new planets have been added and any that were already in the game has been updated. We also added new stars that have their own characteristics. All of which can be adjusted via JSON files making it easy for you to add your own too.

Several menus have been improved including how to create orders for recipes.

A frequently requested feature was to be able to place temporary stockpiles outside of your ship, these have now been added. Be aware though that these will not follow you when you leave the current area and anything left stored inside of them will be lost unless they are first moved into your ship.

Radiator vents will now be required to expel heat that builds up within your ship. Especially when travelling near the various new stars that have been added. You can also see the new transfer vent here which is used to equalise pressures and temperatures between rooms.

Changes

  • Improved how recipes are created when brewing.
  • Updated and added new pawn first and last names.
  • Refactored and optimised highlights, for zones etc.
  • Refactored several classes and moved them to components for better mod support.
  • Particles now react to the game speed.
  • Various other small optimisations.
  • Temperature updates:
    • Powered buildings and pawns will now generate heat.
    • Fires can now start and spread.
    • Pawns can extinguish fires.
    • Transfer vents can be placed between rooms to equalise pressures and temperature.
    • Heat Vents can now be placed which will extract heat from your ship.
      • These need to be on the same supply as any ventilators.
      • You can set the target temperature for the connected ventilators (and thus the rooms they are in) from the heat vent.
  • Added several new stars that all have their own distinct features.
  • Stars will now heat up your ships interior as you move closer to them.
  • Added some new planets and updated any currently already in the game.
  • Improved pawn movement.
  • Doors blocked open by pawns will no longer close.
  • Some items will now explode if their health gets too low.
  • Various sound improvements.
  • Ensure thruster sounds loops correctly.
  • Sounds will now correctly pause when the game is paused.
  • Various UI improvements.
  • Updated Godot version.
  • Bribe money now gets given to the ship bribed.
  • Added a temporary stockpile zone that can be placed outside of the ship. These can only be placed when stationary and anything stored in them when leaving an area will be lost.

Fixes

  • Fixed: Could place thrusters even when blocked.
  • Fixed: The crew menu could in some cases show pawns whom were not part of the player faction.
  • Fixed: Sometimes incorrectly spawning faction leaders.
  • Fixed: Factions were not always being assigned correctly to pawns on spawn.
  • Fixed: You could still press the speed hotkeys to bypass any forced speeds.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.

Update

And then there was light.. and more FPS.. and a demo drop!…

Today I have released a new update for SpaceSlog over on Steam and Epic, you can see the full changelog below. To celebrate this release the demo has been re-enabled which I will keep for the next few days.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.

  • Added a new item – Standing Lamp.
  • Added a new lighting grid system. Every cell now has a light value which is adjusted by the various lighting sources in the game.
  • Added several new thoughts:
    • Low light.
    • Dislike darkness.
    • Like darkness.
  • Added new characteristics:
    • Nyctophobia.
    • Nyctophilia.
  • Outside and indoor areas will now react to different lighting. This fixes complaints that space was too dark making it difficult to see.
  • Outdoor areas will be slightly brighter when in the vicinity of a star.
  • Exposed and expanded more JSON files/data for modding.
  • Ensure thoughts slept on floor and slept in comfy bed cancel each other out.
  • Added hotkeys to cycle through player pawns. (, cycles backwards) (. cycles forwards)
  • Ensure any hotkey cannot be pressed when the escape main menu is open.
  • Don’t get prompted to save when quitting if you have already just saved.
  • Added a confirmation dialogue when deleting or overwriting saved games.
  • Updated some incident prompts to make it more clear that you need to drop out of high burn.
  • Added an option to adjust the tooltip delay.
  • Change the hours to roll over at 23 and start at 0 like a normal 24h clock.
  • Lots of refactoring, dramatically improving performance.
  • Change tooltips, fixing various issues with going off screen, or flickering when updating.
  • Add some extra missing tooltips.
  • Various AI improvements and fixes.
  • Add more guards to ensure saved games are verified before removing the old save. This guards against corruption or other save issues.
  • If a pawn is commanded, you can no longer tell them to sleep or rest until healed as it causes issues with them still being commanded.
  • Move more text to JSON for localisation.
  • Factions now have leaders.
  • Improved how manually attacking pawns works.
  • Pawns will now holster their weapons when not in combat or commanded.
  • Improved pawn view on various menus and added to extra menus like the trade and crew menu.
  • Improved selecting single pawns.
  • Added some new incidents and various other gameplay improvements.
  • Fixed: Flooring could be placed next to prefab hull, which could cause a breach.
  • Fixed: Ducting or Cables would not highlight when constructed if the highlight is meant to show.
  • Fixed: Cables or Ducting was being destroyed with walls.
  • Fixed: Cables or Ducting would sometimes leave their highlight texture behind after being destroyed.
  • Fixed: Ensure pawn health status is set on initial spawn.
  • Fixed: Not all incidents would be removed upon entering high burn when they were supposed to.
  • Fixed: Not all pawns would be removed if outside the ship upon entering high burn.
  • Fixed: Ensure all items spawn when loaded in the exact same place they were saved.
  • Fixed: Incorrect mood values when loading a saved game. (Will only work on a new game)
  • Fixed: Ensure building stops when the prefab is forbidden.
  • Fixed: NPC ships cargo now saves and loads correctly.
  • Fixed: Saving and loading pawn AI pathing could sometimes be incorrect.
  • Fixed: Various crashes that could occur.




https://store.steampowered.com/app/3148980/SpaceSlog_Demo/

Information

SpaceSlog has now been released on Epic!

SpaceSlog should now be live on the Epic Games Store. You can read my blog on why we have released on Epic here.

https://launcher.store.epicgames.com/en-US/p/spaceslog-9f9162

Please remember the game still has bugs and various missing features and is a long way off from a full game. Hence why this is mostly a stealth release. However, your support is greatly appreciated and will help to make the game better, much quicker.

It also allows us to open up our wiki and translations, which you are all welcome to contribute to. All of this will help when we come to release on Steam.

The wiki is still a blank canvas but I have started to fill in info on how to help with translations, you can find that page here.

https://produnogames.com/SpaceSlogWiki

I hope to push updates for the game every couple of months, with the first one being fixes and improvements. After I am happy with the current condition of the game, i will then start to add new features like:

  • The galaxy map
  • Planetary landing
  • Ship to ship combat
  • etc.

Though these will likely be tailored towards what you all want first.

If you want to see the current state of the game before purchasing, you can check out some of the latest videos over on our Discord. If you create your own videos, you are also welcome to post them there.

Epic does allow refunds. Though you have to have less than 2 hours in game and it should be within 14 days of purchase. So if you are unhappy with the current condition of the game, you can always refund and wait a little longer to purchase it.

Happy sloggin!

Information

End of 2024 update.


Looking back

2024 has been a big year for SpaceSlog and for myself. I had been working on SpaceSlog in my spare time whilst working other jobs for almost 5 years. I made the decision in November to go full time which hopefully means throughout 2025 there will be much more updates, which unfortunately has been lacking. (Keep an eye out for the next one which will detail what’s been worked on since we released the demo)

We released our first demo on Steam back in September which I think received good feedback. It was this that prompted me to take the jump into going full time, so a big thanks to everyone that decided to play and give feedback, good and bad.

We had our first large streamers play the game, with Nookrium playing on Twitch and Orbital Potato playing on YouTube. You can check out Orbital Potato’s stream here

Looking ahead

We plan to release SpaceSlog into early access on Steam somewhere around Q4 in 2025. I don’t want to give a definitive date yet as many things can happen or change when being a solo developer, so I think for now its best to just give a best estimation.

We will be joining several Steam Festivals throughout the next year where we will again release a demo for everyone to play and try out the game. Several people have asked why we do not leave the demo up, the reason being is that the demo is currently just the full game, so it wouldn’t make much sense to continuously leave up for free the full thing we want to be selling. In the future we may decide to have some kind of timed demo instead.

The game is currently playable and we could technically release into early access today, but I want to ensure the game is as good as possible beforehand which will give us the best chance to succeed. I plan to continue to work on this game for several years and there is a huge amount of things I would like to add. To enable me to do that, we need to ensure we have plenty of wishlists and we are favourable to the Steam algorithm when we release.

Last but not least, I hope you all had a great Christmas and I hope you all have an equally great new year! I am excited every day to work on SpaceSlog and cannot wait to see what we can achieve with your help in 2025!


– Marcus