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#32
Suggestions / Ideas / Re: Rooms and Hull Breaches
Last post by Got_Donuts - October 16, 2022, 02:10:50 AM
Quick question when it relates to the hull, would it be possible to have multiple segments separate from one another? Or will everything have to setup to be a singular ship? Just curious really.
#33
Support / Re: Register your interest to ...
Last post by Got_Donuts - October 16, 2022, 02:08:54 AM
Win 10
32G of Ram / i7 4790k / Radeon RX 5500 XT / SSD

I do not have testing experience but would be happy to learn, I have been following this game for a long while and would love to help shape it into the great game it could be.
Thanks for your time and consideration!

#34
Updates / Re: The first devlog video for...
Last post by Produno - September 08, 2022, 06:47:52 PM
#35
Updates / Re: The first devlog video for...
Last post by Got_Donuts - July 27, 2022, 12:24:28 AM
This has me stoked for the game, cannot see what comes next  ;D
#36
Suggestions / Ideas / Re: Power efficiency.
Last post by Got_Donuts - July 27, 2022, 12:17:06 AM
It would be cool to be able to throttle or have a guy working a computer control the power needs / uranium demands of the ship. Gating the function behind research would make sense, wouldn't know how to slow down the process without knowing the process fully.
#37
Updates / The first devlog video for Spa...
Last post by Produno - June 15, 2022, 02:08:14 PM
Here I talk a bit about the game, show some basic game play and talk a little bit about where we are going. You can find the main blog over on the webpage HERE



#38
Support / Re: Register your interest to ...
Last post by Produno - April 15, 2022, 10:13:30 AM
Yeah, using Godot. It's a nice engine, i enjoy using it. Though i wish v4.0 would be ready soon  :D
#39
Support / Re: Register your interest to ...
Last post by Konstantine - April 12, 2022, 03:01:23 PM
Quote from: Produno on January 31, 2022, 04:26:07 PM


Thanks, you are on the list and i will let you know when i have a suitable build available :)

Great. I think you are using Godot for this yes? Interesting as I'm familiarizing myself with the basics of that engine anyway. Might come in handy.
#40
Translations / How to contribute towards a tr...
Last post by Produno - March 07, 2022, 07:42:49 PM
Information on how you can help translate SpaceSlog


We use Github to keep track of all localisations and to allow collaboration between the files. The repos are currently set to private and i will make these public once the game has been released in some kind of capacity. If you want to help then please DM me and ensure you have a Github account so i can add you to the repo.

If you have not used Github before, then i would suggest downloading the Github desktop app https://desktop.github.com.

Although translations can be added directly to the game and will work. They should be added at compile time to take advantage of optimizations. I will pull all language files from the repo for each update of SpaceSlog.




Translating SpaceSlog


All the languages can be found in the SpaceSlog game directory>Data>Core>Language.

When adding your own language you need to name the folder with the correct locale code. A list can be found at this link.
You can check the English (en) language files for an example and copy paste stuff over if needed.


There are four folders containing the different types of translations needed for SpaceSlog:
  • Keys folder contents are used for menu items and labels. These are written using .csv format.
  • Generation folder contents are for names and other procedural generation text. These use .json format.
  • Strings folder contents contain various .json files containing text used by the game.
  • Anything in Injected contain translated lines for anything in the Core folders. ie, anything that can be modded.
    To translate these files you will need to add a .json file with the same name as another file from the Core folders, then ensure you add a key to the dictionary that follows the same key as the item you want to translate.
    This key should then contain a 'title' which is the name of the item and a 'description' which describes the item.

Metadata:
You will need to fill out a Language_Info.json file - again this can be taken from the English language files and just replace the current data with your own.

Note: Please ensure files are saved in UTF-8 format, otherwise it may cause errors.

@Daneel53 has kindly created a tool to help with translations of SpaceSlog. You can find it here.


Translating SpaceSlog Steam page


We still need our Steam page translating to various other languages, this helps us to advertise the game in other locales in the correct language, hopefully increasing the popularity of the game.

If you would like to assist with these translations then you can find our repo here.
There you will find information on how you can help and the languages that are still outstanding.


Thankyou for helping translate SpaceSlog.


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