Quote from: Got_Donuts on July 20, 2021, 09:10:10 PMSorry I'm still getting used to your forum software, what I wanted to quote was you desiring to keep weapons realistic.
Had an idea while driving the big rig today, maybe a weapon used by the scrapper faction. Some kind of grappling hook to help them attach and pin down floating debris, or other ships. Would make them an easy target though too as it would kind of lock both ships into each other. No idea how feasible this would be or if it would even be a good idea lmao.
Quote from: Got_Donuts on July 23, 2021, 08:52:26 PMYes. The idea of "what you see is not what you get" is a must in a game like this. The sense of wonder stays alive longer and if it can be randomized, the replay value goes up.
It would be cool to use scanners to explore space to find things not normally found on a basic star map, things such as wrecks of battles (scrap them for mats or even background story (if any is going to be present). Also would be cool to find hidden asteroid belts or unknown planets to check out. All in all I believe there could be a great deal of events added to the game based on it, possible hidden treasure troves even that ping a single to pirates to try to jump you as a trap. Just throwing more ideas out there
Quote from: Got_Donuts on July 19, 2021, 11:42:08 PM
Would also be cool to see a super high tech researcher group, if you raid their ships maybe you could unlock research or information on different star systems/planet anomalies to explore. Could be some kind of laser/energy weapon using folks with shields or some kind of other tech defense. Just spitballing ideas into the void lmao