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#1
Updates / Alpha v0.15.0.0 released.
Last post by Produno - August 17, 2026, 10:54:26 AM
New Items

  • Add depleted uranium resource.
  • Add depleted uranium refining recipe.



Improvements

  • Add filthy ship thought.
  • Major refactoring done to buildings and blueprints.
  • Add new incident - Crew rescue.
  • Rename the powered Airlock door to Automatic Airlock door.
  • Update zone highlight.
  • Ensure other blueprints can be placed over cable and ducting.
  • Change fuel type to Deuterium.
  • Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
  • Ensure main setup menus on game start reset if going back to the main menu.
  • Add scattered items to scenario json files.



Balance

  • Increase time of day by almost 25%.
  • Adjusted days per month and year to account for the new length of days.
  • Increase the amount of heat removed by heat extractors.
  • Slightly adjust research and split out the Electric Cooker.
  • An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
  • Wounds can become old without needing to be tended.
  • Increase heal rate of all beds.
  • Wounds will also heal when not resting, just much slower.



Fixes

  • Fixed: Memory leak with zone textures.
  • Fixed: Issues with captain appearance selection.
  • Fixed: Various text issues.
  • Fixed: Widget hotkeys could fail to work.
  • Fixed: Recipe crafting amounts were not always counting correctly.
  • Fixed: Healing did not use the healing skill correctly.
  • Fixed: Custom pawns could still sometimes show up more than once.
  • Fixed: Would not always make it clear if a pawn was in a mental break or not.
#2
Updates / Re: Alpha v0.14.0.2 released!
Last post by Produno - August 17, 2026, 10:45:52 AM
v 0.14.0.3

  • Changed materials received when deconstructing buildings;
    Player buildings will return the full amount * the health percentage.
    Non player buildings will return the full amount * mat_recovery_ratio * health percentage.


  • Fixed: Rotation buttons were not being unlocked during the tutorial.
  • Fixed: Ui scale was not saving/loading correctly.
  • Fixed: Regression with pawns stacking on pawn selection menu.
  • Fixed: You could force research even if the bench was not powered.
#3
Translations / Re: Translate SpaceSlog, a tra...
Last post by Daneel53 - August 09, 2026, 04:32:01 PM
Updated Translate SpaceSlog to version 1.3.3 dated August 08, 2026.

See the readme file to see the reasons for the update.  :)
#4
Updates / Alpha v0.14.0.2 released!
Last post by Produno - July 19, 2026, 04:27:27 PM
For the full news post please visit our blog.
https://produnogames.com/blog/2026/07/19/alpha-14-update/


New Items

  • Added research (Only those with Science skill can perform research).
  • Added research menu.
  • Added various types of research (More will continue to be added).
  • Manual airlock door.
  • Research station.
  • A new menu to choose the appearance of your captain.

Improvements

  • Ensure the captain always starts selected.
  • Update ship export text.
  • Add warnings to show dev mode and mods disable achievements.
  • Various performance improvements.
  • Add a lesson explaining the transponders battery backup.
  • Improvements to various buttons/menus.
  • Add lesson for when the thrusters first start.
  • Improve arrow UI icons.
  • Various improvements to the tutorial.
  • Improved some text for the captain creation to explain how they relate to the game more.
  • Update engine version.
  • Localise various missing texts.
  • Improve building menu icon display.
  • Improve performance of pawn history by limiting the amount of history text saved/shown.
  • Change center camera shortcut to key Z.
  • Add various shortcuts.

Balance

  • Nerfed rats slightly.
  • Adjust/balance starting items.
  • Balance spawned items on the starting map.
  • Slightly increase the size of the starting ship.
  • Updated difficulty settings.
  • Added experience modifier. (Ship builder = 1.6x, Timid = 1.1x, Normal = 1.0x, Brutal = 0.6x)
  • Increased harvest yield amount for ship builder difficulty to 55%
  • Added research speed modifier. (Ship builder = 2.0x, Timid = 1.5x, Normal = 1.0x, Brutal = 0.5x)
  • Increased faction relation offset for ship builder to +50. Meaning more chances of positive relations with all factions.
  • Various other balancing required for researching.

Mods

  • Moved all consideration scores over to json for better mod support.

Community Localisation

  • Updated French translation - Thanks Daneel53

Fixes

  • Fixed: Audio for refining did not loop.
  • Fixed: Some issues with texture mipmaps and colouring.
  • Fixed: Add missing mask texture to floor lamps.
  • Fixed: Removed incorrect shader from transfer ventilator.
  • Fixed: An incorrect notification was shown if a custom role could not be created.
  • Fixed: Hotkey issues with the tutorial.
  • Fixed: Some camera scrolling issues.
  • Fixed: A notification could incorrectly show a pawn has claimed a bed when they had not.
  • Fixed: Could sometimes return an incorrect capacity check if sleeping spots had been removed.
  • Fixed: Various issues with the quit menu.
  • Fixed: Eaten tasty meal thought was not correctly firing.
  • Fixed: Doors could lose position.
  • Fixed: Pawns could sometimes stop hauling items.
  • Fixed: Various crashes that could occur.
  • Fixed: Pawns would not always get skill experience.
  • Fixed: Cannot click through crew bar.
  • Fixed: Pawns would sometimes not build any singular hull.
#5
Bugs / How to report bugs.
Last post by Produno - June 15, 2026, 12:23:00 PM
Please first check to see if the same report has been made. If so, then you can add your own information to that post. Otherwise please make sure you add all the relevant information below when making a bug report.

  • The game version you are playing. (Add to subject)
  • What platform, ie Steam/Epic/Itch. (Add to subject)
  • A clear title of your issue. (Add to subject)
  • Your PC specs.
  • The issue you are experiencing.
  • A save game file if required.
#6
Media / Noobert played SpaceSlog.
Last post by Produno - June 15, 2026, 12:19:22 PM
#7
Media / Stuff+ plays SpaceSlog.
Last post by Produno - June 15, 2026, 12:19:00 PM
#8
Media / Rhadamant has created the firs...
Last post by Produno - June 15, 2026, 12:18:15 PM
#9
Other games / Re: Starship Theory now FREE!
Last post by Produno - June 15, 2026, 12:16:10 PM
And now its been released out of Early Access.
#10
Suggestions / Ideas / Re: In-game factions discussio...
Last post by Produno - June 15, 2026, 12:15:36 PM
I have been leaning towards a mixture of the two, which is what we have now. Although once the galaxy map is complete, I will need to dramatically improve the current factions and how they are generated.

So currently, factions have laws and traits, these are the static parts with backgrounds and lore. The generated factions will get these assigned procedurally. So there can be much more combinations of factions.

The player just has their own faction currently, but I'm still deciding if they should choose one of the generated ones on game start or not. Then give factions bonuses etc.
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