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#21
Support / Re: Register your interest to ...
Last post by Produno - April 15, 2022, 10:13:30 AM
Yeah, using Godot. It's a nice engine, i enjoy using it. Though i wish v4.0 would be ready soon  :D
#22
Support / Re: Register your interest to ...
Last post by Konstantine - April 12, 2022, 03:01:23 PM
Quote from: Produno on January 31, 2022, 04:26:07 PM


Thanks, you are on the list and i will let you know when i have a suitable build available :)

Great. I think you are using Godot for this yes? Interesting as I'm familiarizing myself with the basics of that engine anyway. Might come in handy.
#23
Translations / How to contribute towards a tr...
Last post by Produno - March 07, 2022, 07:42:49 PM
Information on how you can help translate SpaceSlog


We use Github to keep track of all localisations and to allow collaboration between the files. The repos are currently set to private and i will make these public once the game has been released in some kind of capacity. If you want to help then please DM me and ensure you have a Github account so i can add you to the repo.

If you have not used Github before, then i would suggest downloading the Github desktop app https://desktop.github.com.

Although translations can be added directly to the game and will work. They should be added at compile time to take advantage of optimizations. I will pull all language files from the repo for each update of SpaceSlog.




Translating SpaceSlog


All the languages can be found in the SpaceSlog game directory>Data>Core>Language.

When adding your own language you need to name the folder with the correct locale code. A list can be found at this link.
You can check the English (en) language files for an example and copy paste stuff over if needed.


There are four folders containing the different types of translations needed for SpaceSlog:
  • Keys folder contents are used for menu items and labels. These are written using .csv format.
  • Generation folder contents are for names and other procedural generation text. These use .json format.
  • Strings folder contents contain various .json files containing text used by the game.
  • Anything in Injected contain translated lines for anything in the Core folders. ie, anything that can be modded.
    To translate these files you will need to add a .json file with the same name as another file from the Core folders, then ensure you add a key to the dictionary that follows the same key as the item you want to translate.
    This key should then contain a 'title' which is the name of the item and a 'description' which describes the item.

Metadata:
You will need to fill out a Language_Info.json file - again this can be taken from the English language files and just replace the current data with your own.

Note: Please ensure files are saved in UTF-8 format, otherwise it may cause errors.

@Daneel53 has kindly created a tool to help with translations of SpaceSlog. You can find it here.


Translating SpaceSlog Steam page


We still need our Steam page translating to various other languages, this helps us to advertise the game in other locales in the correct language, hopefully increasing the popularity of the game.

If you would like to assist with these translations then you can find our repo here.
There you will find information on how you can help and the languages that are still outstanding.


Thankyou for helping translate SpaceSlog.


#24
General Discussion / Electricity Blog Post
Last post by Produno - March 01, 2022, 02:31:00 PM
Feel free to check out the blog post on electricity in SpaceSlog over on our webpage. I will make a new thread here each time i upload a new blog.

https://produnogames.com/blog/2022/03/01/electricity/
#25
Support / Re: Register your interest to ...
Last post by Produno - January 31, 2022, 04:26:07 PM
Quote from: Konstantine on December 05, 2021, 06:49:04 PM
Hi.
I would love to test and hope you consider me.

I have two machines available, one running Win 7, the other Win 10, both 7th gen i5, 8, 16 GB ram respectively, HD integrated graphics on both. Nothing great but they do the job.

I've a couple a years experience testing and am also credited as a writer (lore), games are a passion, can't help myself. I've also recently gotten into my first programming language as a hobby.

If you need a an extra hand, and someone that will give you a good effort, I'm at your service.


Thanks, you are on the list and i will let you know when i have a suitable build available :)
#26
Suggestions / Ideas / Power efficiency.
Last post by Produno - January 31, 2022, 03:34:17 PM
I am currently working on the power systems and we have a few choices regarding efficiency.

A generator will burn Uranium. So we can either have a small generator that takes up one tile and generates 1000w of power per 1 Uranium. 1 Uranium will take 3 hours to burn. (These numbers still subject to change)

We can add efficiencies for space used and for burn rate per watts of power. For example, we have a large generator that can produce 5000w of energy per 5 uranium per 3 hours.

So 4 small generators will take up 4 tiles and produce 4000w of power per 4 Uranium per 3 hours.

1 large generator will take up 4 tiles and produce 5000w of power per 5 Uranium per 3 hours. Which means we are producing the same but within a smaller footprint.

We could however take this one step further and add a burn rate. Meaning the larger generator can have a lower burn rate so it burns less fuel per power needed. Example would be it takes 4 hours to burn 1 Uranium rather than the 3 hours the smaller generator takes.

We also have a durability efficiency rating. So the lower the health of the object, the less power it can produce. Which means they have to be maintained well.

Thoughts, suggestions?

I guess the efficiency thing could be some sort of upgrade via research....
#27
General Discussion / SpaceSlog on Itch.io
Last post by Produno - January 18, 2022, 12:09:23 AM
SpaceSlog is now on Itch.io. Currently you still cannot purchase the game, though I am hoping to have a playable version at some point this year. At which point the game will release in early access and you will be able to purchase it from Itch.io. I still have not decided on a price but it will be around £15, then increase in price through later builds.

Currently I am still working though engineering contract work to enable me to pay the bills, so if you want to support me to enable me to continue making the game, then purchasing the EA build is probably the best way to do this, inc telling your friends to as well  ;D


Heres the link to the store: https://produno-games-studios.itch.io/spaceslog


I suspect everyone will eventually get a Steam key, though obviously this is not something I can confirm or promise until the game is actually on Steam. Though it seems to be the case that Steam will generally allow you to supply keys to those that have bought the game from other stores like Itch.io.
#28
Support / Re: Register your interest to ...
Last post by Konstantine - December 05, 2021, 06:49:04 PM
Hi.
I would love to test and hope you consider me.

I have two machines available, one running Win 7, the other Win 10, both 7th gen i5, 8, 16 GB ram respectively, HD integrated graphics on both. Nothing great but they do the job.

I've a couple a years experience testing and am also credited as a writer (lore), games are a passion, can't help myself. I've also recently gotten into my first programming language as a hobby.

If you need a an extra hand, and someone that will give you a good effort, I'm at your service.
#29
Support / Re: Register your interest to ...
Last post by Produno - November 04, 2021, 04:48:44 PM
Quote from: Mike-ODA on November 01, 2021, 07:59:59 PM
Win 10
CPU - Ryzen 5 2600
Mem - 16GB
Current GPU - GeForce GTX 750 TI
SSD

No real experience with bug tracking software as such, but I am  quick study. Have tested other games previously, most recently Meeple Station for Steve at Gameclaw, who I still help out with testing patches before release. I have also beta tested a host of other games over the years going back as far as Lineage 2 in 2003 (and I have only just noticed that game is still going) and also doing some pre-release testing on Star Ship Theory for Duncan.

I have DM'd you on Discord :)
#30
Support / Re: Register your interest to ...
Last post by Mike-ODA - November 01, 2021, 07:59:59 PM
Win 10
CPU - Ryzen 5 2600
Mem - 16GB
Current GPU - GeForce GTX 750 TI
SSD

No real experience with bug tracking software as such, but I am  quick study. Have tested other games previously, most recently Meeple Station for Steve at Gameclaw, who I still help out with testing patches before release. I have also beta tested a host of other games over the years going back as far as Lineage 2 in 2003 (and I have only just noticed that game is still going) and also doing some pre-release testing on Star Ship Theory for Duncan.