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#91
Suggestions / Ideas / Re: In-game factions discussio...
Last post by Got_Donuts - June 23, 2021, 07:05:56 PM
I would love to see some kind of scrapper/scrap heap faction that collects the random debris of ship destruction and cobbles them together for both profit and survival.
I wouldn't consider them high power  or low power, it really depends highly on what kinda parts they come across and are able to repair/slap together to function.
#92
General Discussion / Re: Introduce yourself
Last post by Got_Donuts - June 23, 2021, 07:03:51 PM
I came across space slog as a player of Starship Theory. Am looking forward to building spaceships and flying them to their eventual demise.

I am a truck driver for a living, driving a mish mash of trucks for my job. Be it an 18wheeler with a 53ft trailer or a simple pickup truck, if it needs driven I drive it. Other than that I live in the USA, am married and moved my grandmother and aunt in to take care of them. Life is hectic lmao.
#93
Mods / Modability in SpaceSlog
Last post by Produno - June 22, 2021, 08:15:23 PM
For anyone that has not seen it, i posted a blog regarding modding in SpaceSlog over on our main page. https://produnogames.com/blog/2021/04/25/modability/

If you have any questions regarding modding in SpaceSlog then feel to ask them here!
#94
Suggestions / Ideas / In-game factions discussion
Last post by Produno - June 22, 2021, 08:07:35 PM
I posted a poll over on the discord asking what kind of factions people would prefer to see in SpaceSlog.

These were the questions asked:

What kind of factions or gameplay experience would you prefer?

A: Procedural generated factions that change every game and have limited lore and background?
B: Static factions that stay the same every game but have much deeper lore and background?


The poll is leaning towards B and i do have a few ideas regarding this.

We could have specific faction types which follow a strict rule for procgen factions. This means we could potentially have factions of type Bandit, Religious, Reaver etc. These faction types will have a loose backstory to guide the engine to create them. We can have other hardcoded rules for this for instance - ensuring we always have at least one Bandit type faction.

The faction type could also contain other rules to help the creation process. An example could be technological state, will Religious factions always have low technology? Or power, will a Military type faction always have high power (Power is what decides how powerful a faction should be, how much wealth it has ect.)


Feel free to give me your ideas! Is this a good way to go to ensure we have some kind of static factions mixed with procedural generation for expanded replayability? What faction types should we have? What rules should we have and how far should we go with them?
#95
General Discussion / Re: Introduce yourself
Last post by Produno - June 22, 2021, 07:52:55 PM
Welcome Tages and thanks!  ;D

Quote from: JaY on June 22, 2021, 07:37:01 PM
Hi, I found the game from the GOT mods discord. I am also studying to becoming an Security Technician (Electrical) and I am from the lovely country of Sweden! 🇸🇪 🇪🇺



Hey Jay! Another one from the AWoIaF community :D
#96
General Discussion / Re: Introduce yourself
Last post by JaY - June 22, 2021, 07:37:01 PM
Hi, I found the game from the GOT mods discord. I am also studying to becoming an Security Technician (Electrical) and I am from the lovely country of Sweden! 🇸🇪 🇪🇺

#97
General Discussion / Re: Introduce yourself
Last post by Tages Grey - June 22, 2021, 07:35:02 PM
I work with Produno on his AWOIAF mod and I would hope that he counts me amongst his friends.  I expect great things from Produno in this endeavor, he is a rare gem in this world(While many could see this as me brown nosing he has earned this praise over at least 6 years). 
#98
General Discussion / Re: Introduce yourself
Last post by Maglor - April 24, 2021, 11:19:23 PM
I AM GROOT
#99
General Discussion / Re: Introduce yourself
Last post by Produno - April 23, 2021, 03:52:23 PM
So I shall start, I guess :D



How did you come across SpaceSlog and what part of the game are you most looking forward to.

Obviously I am the creator of SpaceSlog. I am most looking forward to exploring a procedurally generated universe, its planets and discovering any alien life forms modders can come up with.



Who are you? What do you do? What makes you awesome?

I am Marcus aka Produno. I love building things, whether that be messing with cars, building PC's or creating games and modifications. I also renovated my own home and by trade work as an Electrical/Mechanical Maintenance Engineer.
I have spent the last decade modding games and have a relatively popular Game of Thrones mod for Mount&Blade Warband. This is ultimately what got me into creating this game in the first place. I have a black cat called Loki and live in the UK. I suffer with IBS but find keeping active helps moderate it, so I spend quite a bit of time a week in the gym.
My current favourite beer is Hoegaarden and I love pizza!
#100
General Discussion / Introduce yourself
Last post by Produno - April 23, 2021, 03:39:38 PM
You can introduce yourself so we know who we are talking to. Feel free to follow the template below.


How did you come across SpaceSlog and what part of the game are you most looking forward to.

Let us know how you discovered the game and if there is any feature or aspect of the game you are wanting to see first.



Who are you? What do you do? What makes you awesome?

Tell us a bit about yourself, your hobbies, party tricks and what you are good at.
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