In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
Hey everyone, our Epic Games Store ‘coming soon’ page is now live. Please feel free to check it out and wishlist SpaceSlog.
Hey everyone, our previous logo was just a placeholder and something we never put much thought into. This week we changed that and created a new high quality logo. Below you can see some initial concepts we came up with.
This leads us onto some final concepts. You can probably see as you scroll through the gallery above how we reached our final concept.
We need to ensure our logo is memorable, easily recognisable and does not have too much visual noise. If you look at some of the top games at the moment, you will notice those logos are fairly plain and simple but we all recognise what game they represent.
Above you can see the final concept we decided to use and now i will show some of the coloured variants of that logo. It’s good to keep in mind that whilst the logo’s below look very good, we need to ensure the Icon is still visible at a 16×16 resolution for things like the executable, plus various other stuff used on Steam, Discord, or wherever else we need to use it. We also need to ensure the colours will work well on any background and that the text is easily readable.
And finally the logo option we finally decided on. So here i present to you our brand new logo. Please let us know what you think. Do you feel it represents the game well? Is it easily readable and memorable?
SpaceSlog is a sci-fi spaceship colony building sim with an emphasis on ship building, crew interaction, story development and exploration. Inspired by titles such as Rimworld, Starship Theory and X-COM.
It is also a passion project I have been working on for a couple of years now, from design phase to where we are now, and also the first game being developed by Produno Games Studios. Below you can read a little as to why I have decided to create SpaceSlog. Please note everything on this page is a work in progress, this game is still in early development.
I have always enjoyed games such as the original X-COM. I remember playing that game for hours in my bedroom on the PS1 (much to my parents annoyance) but always wishing there was more, or different things I could achieve within the game, though honestly I feel like this with most games I play. As computers have became more powerful the type of game I have always wanted to play has become much more viable and slowly those games have started to surface. One of which being Rimworld created by Tynan Sylvester. I backed Rimworld as soon as it went to Kickstarter and I was very excited to see what it would become. Whilst that game is excellent and Tynan has done an awesome job creating it, there was still something missing. At least for me it was still not that perfect game I wanted, although it came pretty close! I then discovered Starship Theory. I waited a while before trying it out then decided to jump in and give it a go. Whilst the ideas were brilliant, I did not think the execution was great and again I was left wanting more.
Merging Rimworld and Starship Theory whilst including a few small changes, could get us pretty close to the kind of game I have wanted to play. There are several other games that come close, such as Star Command, Space Haven, FTL plus many more I have tried in the past but none of them seem to capture that game I have been waiting for. So in comes SpaceSlog, the game I have waited so long for someone else to create. The true love child of Rimworld, Starship Theory, X-COM and all those other great games I have loved in the past. Other inspirations have come from TV shows such as Firefly, Stargate Universe, The Expanse and Battlestar Galactica.
As always this has now turned into a game I really want to create, rather than just play. I want to explore how different characters will interact and react towards each other when stuck in a tin can for months on end, possibly on the brink of survival. How this will effect the mental stability of your crew and the ideas of seeing different alien life for the first time. These crew members should be few and each loss should be felt by the player.
Spacewalks should be scary as should interactions with other ships, whom could be hostile, harbour human eating pirates or different kinds of alien life. Different characters will have different personalities or traits depending on their background, maybe you come across a low gravity planet you want to explore, should you send those that have grown up in high gravity or low gravity atmospheres? Should you send an irate trigger happy crew member on a diplomatic mission to another alien race or keep them cooped up on the ship with the risk of them losing themselves? These are the kind of questions I want the player to have to ask themselves.
My background in gamedev has come from modding games, which I have been doing for over the last decade. With this in mind I have created SpaceSlog from the ground up with mod support at the forefront. Everything will be moddable from adding new items or alien races, to adding all sorts of different components to any of those items.
If this sounds like a game you would love to play then feel free to join our Discord or our Forums where you can show your support or help discuss game ideas and give suggestions.