Today I have released a new update for SpaceSlog over on Steam and Epic, you can see the full changelog below. To celebrate this release the demo has been re-enabled which I will keep for the next few days. Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam .
Added a new item – Standing Lamp.
Added a new lighting grid system. Every cell now has a light value which is adjusted by the various lighting sources in the game.
Added several new thoughts:
Low light.
Dislike darkness.
Like darkness.
Added new characteristics:
Nyctophobia.
Nyctophilia.
Outside and indoor areas will now react to different lighting. This fixes complaints that space was too dark making it difficult to see.
Outdoor areas will be slightly brighter when in the vicinity of a star.
Exposed and expanded more JSON files/data for modding.
Ensure thoughts slept on floor and slept in comfy bed cancel each other out.
Added hotkeys to cycle through player pawns. (, cycles backwards) (. cycles forwards)
Ensure any hotkey cannot be pressed when the escape main menu is open.
Don’t get prompted to save when quitting if you have already just saved.
Added a confirmation dialogue when deleting or overwriting saved games.
Updated some incident prompts to make it more clear that you need to drop out of high burn.
Added an option to adjust the tooltip delay.
Change the hours to roll over at 23 and start at 0 like a normal 24h clock.
Lots of refactoring, dramatically improving performance.
Change tooltips, fixing various issues with going off screen, or flickering when updating.
Add some extra missing tooltips.
Various AI improvements and fixes.
Add more guards to ensure saved games are verified before removing the old save. This guards against corruption or other save issues.
If a pawn is commanded, you can no longer tell them to sleep or rest until healed as it causes issues with them still being commanded.
Move more text to JSON for localisation.
Factions now have leaders.
Improved how manually attacking pawns works.
Pawns will now holster their weapons when not in combat or commanded.
Improved pawn view on various menus and added to extra menus like the trade and crew menu.
Improved selecting single pawns.
Added some new incidents and various other gameplay improvements.
Fixed: Flooring could be placed next to prefab hull, which could cause a breach.
Fixed: Ducting or Cables would not highlight when constructed if the highlight is meant to show.
Fixed: Cables or Ducting was being destroyed with walls.
Fixed: Cables or Ducting would sometimes leave their highlight texture behind after being destroyed.
Fixed: Ensure pawn health status is set on initial spawn.
Fixed: Not all incidents would be removed upon entering high burn when they were supposed to.
Fixed: Not all pawns would be removed if outside the ship upon entering high burn.
Fixed: Ensure all items spawn when loaded in the exact same place they were saved.
Fixed: Incorrect mood values when loading a saved game. (Will only work on a new game)
Fixed: Ensure building stops when the prefab is forbidden.
Fixed: NPC ships cargo now saves and loads correctly.
Fixed: Saving and loading pawn AI pathing could sometimes be incorrect.
Fixed: Various crashes that could occur.
https://store.steampowered.com/app/3148980/SpaceSlog_Demo/