In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
Hey everyone, our previous logo was just a placeholder and something we never put much thought into. This week we changed that and created a new high quality logo. Below you can see some initial concepts we came up with.
This leads us onto some final concepts. You can probably see as you scroll through the gallery above how we reached our final concept.
We need to ensure our logo is memorable, easily recognisable and does not have too much visual noise. If you look at some of the top games at the moment, you will notice those logos are fairly plain and simple but we all recognise what game they represent.
Above you can see the final concept we decided to use and now i will show some of the coloured variants of that logo. It’s good to keep in mind that whilst the logo’s below look very good, we need to ensure the Icon is still visible at a 16×16 resolution for things like the executable, plus various other stuff used on Steam, Discord, or wherever else we need to use it. We also need to ensure the colours will work well on any background and that the text is easily readable.
And finally the logo option we finally decided on. So here i present to you our brand new logo. Please let us know what you think. Do you feel it represents the game well? Is it easily readable and memorable?
In this update video we focus on the importance of mod support in SpaceSlog plus various other ramblings.
Being the creator of a popular Game of Thrones mod i know creating mods can be time consuming and can be met with certain restrictions. Modding is fun, and for some the fun part can be overcoming such restrictions. For SpaceSlog we aim to remove as many of those restrictions as possible, allowing people to create the exact modification they wish.
My work within the modding scene over the last decade has also influenced the reasons why i want SpaceSlog to be as fully modifiable as possible. We go into these reasons a little bit in the video and show whats currently possibly. We also talk a little bit about what we expect for the future. Of course all of this comes down to the scope of the game and how long we can actually spend on development. Which also depends on how popular the game will be, or if at all.
Here we give a brief introduction to SpaceSlog and show some basic game play.
With the initial test build released on Itch.io i have spent a bit of time making improvements to some of the core features of the game to improve usability.
When multi selecting an item it will now only select up to 200 items of that type, this should help performance if you have too many objects that are the same. I also removed the ability to multi select hull pieces as there are always quite a few of these for each ship. There should also not be any reason for you wanting to multi select all hull.
To further improve performance, I added a VisibilityNotifier to each Entity in the game, this is a node provided by the Godot engine and allows us to check which items are being shown on the screen, or what the player can actually see. Using this we can now make sure only those on the actual screen will be selected.
I further improved the multi build tool adding new sounds to let the player know when the multi build has started. Unfortunately you cannot hear those sounds in the gif below. I now need to allow multi build for removing build objects and blueprints.
I have moved skin and hair colours into a separate JSON file. This allows modders to easily change what colours they want in the game and for which race to assign them to. As you can see below, the pawn data file accepts an array of colour categories, this means you can create separate categories of skin tones and add as many as you want to each race.
This also means you could have different coloured skin tones for humans too if you really wanted.