Information

End of 2024 update.


Looking back

2024 has been a big year for SpaceSlog and for myself. I had been working on SpaceSlog in my spare time whilst working other jobs for almost 5 years. I made the decision in November to go full time which hopefully means throughout 2025 there will be much more updates, which unfortunately has been lacking. (Keep an eye out for the next one which will detail what’s been worked on since we released the demo)

We released our first demo on Steam back in September which I think received good feedback. It was this that prompted me to take the jump into going full time, so a big thanks to everyone that decided to play and give feedback, good and bad.

We had our first large streamers play the game, with Nookrium playing on Twitch and Orbital Potato playing on YouTube. You can check out Orbital Potato’s stream here

Looking ahead

We plan to release SpaceSlog into early access on Steam somewhere around Q4 in 2025. I don’t want to give a definitive date yet as many things can happen or change when being a solo developer, so I think for now its best to just give a best estimation.

We will be joining several Steam Festivals throughout the next year where we will again release a demo for everyone to play and try out the game. Several people have asked why we do not leave the demo up, the reason being is that the demo is currently just the full game, so it wouldn’t make much sense to continuously leave up for free the full thing we want to be selling. In the future we may decide to have some kind of timed demo instead.

The game is currently playable and we could technically release into early access today, but I want to ensure the game is as good as possible beforehand which will give us the best chance to succeed. I plan to continue to work on this game for several years and there is a huge amount of things I would like to add. To enable me to do that, we need to ensure we have plenty of wishlists and we are favourable to the Steam algorithm when we release.

Last but not least, I hope you all had a great Christmas and I hope you all have an equally great new year! I am excited every day to work on SpaceSlog and cannot wait to see what we can achieve with your help in 2025!


– Marcus

Information

SpaceSlog demo now on Steam!

Hello everyone. Just a quick one to announce the demo is now on steam for everyone to play. I’m not sure how long exactly it will be up for, that depends on how much interest it receives. If many people are still playing come Monday, then i will keep it up for another week.

Anyway, please go give it a spin (Click the image below to go to the demo page) and report any feedback, suggestions or issues you have at one of the links below.

Forums
Discord
Reddit

Click to go to demo page.

DevSlog

An anatomy of a small ship.

Whilst working on the atmosphere and gas systems i thought i should balance how i expect a small ship to look like, what components it would have and how much power and air it would need to be a fully functioning space ship.

Here is a ship with a generator, console, transponder, life support system, thruster and then all the cables, ducting and vents required for everything to work and keep the crew safe. I suspect these starting items will need to support at least 3 crew members but will be fairly inefficient once you start to build larger ships, meaning you will need to build different components and plan out how you will lay your cables, ducting and ventilation as your ship grows. This will be especially important when you consider things like maintenance and combat situations.

Three small ships showing their components.

Don’t forget you can wishlist SpaceSlog on Steam or the EGS.