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Development timeline

I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our artists then we can submit this to Steam for review.

Please note however that this will just be a ‘coming soon’ page where we can start to accumulate wishlists and also allow our testers to download the game via Steams new playtest feature. We hope to have this live before the end of March, at which point I will post another blog here.

We still plan to release in some form of early access this year, but that will be on Itch.io only. So any early adopters are able to purchase and play the game if they want to. This will also help us gain at least some revenue for development, which means less contract work for me and more time spent developing SpaceSlog (We also need to pay our artists plus other development costs).

Steam relies on wishlists to determine how popular a game will be, which then helps them determine the level of promotion the game will receive on release. This means we need to gain as many wishlists as we can before we release into EA on Steam. For this reason we will not be releasing on Steam until at least 2025. But this means we will have a much better, fully featured and polished game to release to the larger audience. Please note that SpaceSlog will stay in early access on Steam for as long as is needed.

I hope this approach will give us the best chance to succeed, allowing us to develop our game exactly as envisioned and to the highest quality possible.

DevSlog

Mod Support in SpaceSlog | Devlog #2

In this update video we focus on the importance of mod support in SpaceSlog plus various other ramblings.

Being the creator of a popular Game of Thrones mod i know creating mods can be time consuming and can be met with certain restrictions. Modding is fun, and for some the fun part can be overcoming such restrictions. For SpaceSlog we aim to remove as many of those restrictions as possible, allowing people to create the exact modification they wish.

My work within the modding scene over the last decade has also influenced the reasons why i want SpaceSlog to be as fully modifiable as possible. We go into these reasons a little bit in the video and show whats currently possibly. We also talk a little bit about what we expect for the future. Of course all of this comes down to the scope of the game and how long we can actually spend on development. Which also depends on how popular the game will be, or if at all.

Information

Forums Update and Youtube.

To provide the best security and experience we were required to upgrade our forums to the latest version. Unfortunately that meant our old theme would no longer work. So I found a new template and modified it to fit. Feel free to go check it out and let me know what you think. Hopefully the forums will eventually hold a lot of useful information so it’s important we ensure a good browsing experience. P.s, you can find the original theme here.

Forums

We also have a new dedicated Youtube channel. Here we will be uploading devlogs and other videos regarding SpaceSlog and Produno Games Studios. Please go give us a follow!

DevSlog

Electricity

We now have power in SpaceSlog. Power will be required to run everything on your ship including thrusters, lights, powered doors, oxygen generators, air scrubbers, computers and more. Not having power could cause serious consequences for your crew.

Currently there are two types of power. Generators and solar. Solar is currently unusable as we do not have an energy source for them to take power from. Though eventually going near stars will allow these to generate energy. The only problem being, you will need to store this power in batteries because of course once you move away from the star your solar panels will no longer be working. Generators will take a type of fuel, though it is still not clear how this fuel will be acquired. For now it can be purchased from passing ships, so you should probably be stocking up whenever you have the chance.

All powered items need to be connected via a cable. I thought long and hard on the type of ‘feed’ we would use for the power supply to items and i decided on using cables as i think this adds a nice extra layer of strategy. Other ideas were to use ‘wireless’ electricity, but again, i think that would remove a layer of strategy where you need to decide where to place your items and cables for maximum efficiency. Of course enemy ships might eventually decide to take out your power supplies or cabling systems.

As usual all the parts that make up a powered item are added as components/modules and can be added to various items via JSON.



If you have any other ideas or suggestions regarding power in SpaceSlog, then feel free to join our Discord or Forums or post a comment below.