In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
Our Steam page is now live where you can go wishlist SpaceSlog. Please go check it out.
Hey everyone, our Epic Games Store ‘coming soon’ page is now live. Please feel free to check it out and wishlist SpaceSlog.
Hey everyone, our previous logo was just a placeholder and something we never put much thought into. This week we changed that and created a new high quality logo. Below you can see some initial concepts we came up with.
This leads us onto some final concepts. You can probably see as you scroll through the gallery above how we reached our final concept.
We need to ensure our logo is memorable, easily recognisable and does not have too much visual noise. If you look at some of the top games at the moment, you will notice those logos are fairly plain and simple but we all recognise what game they represent.
Above you can see the final concept we decided to use and now i will show some of the coloured variants of that logo. It’s good to keep in mind that whilst the logo’s below look very good, we need to ensure the Icon is still visible at a 16×16 resolution for things like the executable, plus various other stuff used on Steam, Discord, or wherever else we need to use it. We also need to ensure the colours will work well on any background and that the text is easily readable.
And finally the logo option we finally decided on. So here i present to you our brand new logo. Please let us know what you think. Do you feel it represents the game well? Is it easily readable and memorable?
I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our artists then we can submit this to Steam for review.
Please note however that this will just be a ‘coming soon’ page where we can start to accumulate wishlists and also allow our testers to download the game via Steams new playtest feature. We hope to have this live before the end of March, at which point I will post another blog here.
We still plan to release in some form of early access this year, but that will be on Itch.io only. So any early adopters are able to purchase and play the game if they want to. This will also help us gain at least some revenue for development, which means less contract work for me and more time spent developing SpaceSlog (We also need to pay our artists plus other development costs).
Steam relies on wishlists to determine how popular a game will be, which then helps them determine the level of promotion the game will receive on release. This means we need to gain as many wishlists as we can before we release into EA on Steam. For this reason we will not be releasing on Steam until at least 2025. But this means we will have a much better, fully featured and polished game to release to the larger audience. Please note that SpaceSlog will stay in early access on Steam for as long as is needed.
I hope this approach will give us the best chance to succeed, allowing us to develop our game exactly as envisioned and to the highest quality possible.