In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.
You can view the video below over on YouTube.
Hey everyone, our Epic Games Store ‘coming soon’ page is now live. Please feel free to check it out and wishlist SpaceSlog.
To provide the best security and experience we were required to upgrade our forums to the latest version. Unfortunately that meant our old theme would no longer work. So I found a new template and modified it to fit. Feel free to go check it out and let me know what you think. Hopefully the forums will eventually hold a lot of useful information so it’s important we ensure a good browsing experience. P.s, you can find the original theme here.
We also have a new dedicated Youtube channel. Here we will be uploading devlogs and other videos regarding SpaceSlog and Produno Games Studios. Please go give us a follow!
I have now created a page on itch.io for Spaceslog which can be viewed by clicking the widget below
We will be using Itch.io so our testers have an easy and convenient way to download the game. I have yet decided if we will be using the platform to sell the game, though it is looking likely. Mainly as there are not many downsides to doing so and it should be much easier and cheaper to release here in early access before we decide to release on Steam or anywhere else.
Anyhow, we are still quite a long way out before we can start to think about official releases, but if you wish to help and assist with the development of the game you can offer up your services to become a tester. I have created a post over on our forums where you can do just that.
I have been thinking of a way where i can offer up a demo for a limited time before people are prompted to purchase the game. The idea is that every updated release will have a certain amount of hours playable before the game is locked and needs to be purchased. This means throughout early access you get to try each update and decide which of those updates you feel would be a good entry for you to purchase the game. With every update the hours would reset, meaning you get a couple of hours to test each build.
Currently i am still working a day job whilst working on this game and having something like this available would make me feel much more comfortable working on the game and updating when needed, instead of trying to push out updates that may not be ready to try and appease all those that had purchased the game and expected more.
This is something i do still need to look into however and the plausibility of doing so. Once i do receive enough interest in the game i will most likely switch to working on this full time anyhow.
You can find us at other links too:
Our current artist Leone Simonetti (You can find more of his work here) has created new background artwork for the title screen. Although the previous art looked very good i did not think it fits the intended atmosphere of the game correctly. Hopefully the new art created by Leone better encapsulates that feeling of being lost in the vast emptiness of space with a smattering of lonely alien planets and derelict space stations that can be explored. You can probably see some influences here from The Expanse too.
Let me know what you think!