Update

Update v0.15.0.5

Hey everyone, 

We have just released v0.15.0.5 to all platforms.

New

  • Add natural talent selection for captain creation.
  • Add several new characteristics.
  • Add Arthritis and Sarcopenia age related health conditions.
  • Add cognition health vital which currently affects the ability to learn and keep skills.

Improvements

  • The game, music and sfx will now pause when the game window loses focus.
  • Add an option to allow the game to continue to run in the background if the window does lose focus.
  • Ensure entities/pawns cannot be selected if under fog of war.
  • Various menu and tooltip updates.
  • Improved how the average age is calculated on pawn creation.
  • Optimised how skill experience is calculated.
  • Experience difficulty thresholds now adjust the amount of exp needed per skill level. E.g. A lower game difficulty requires less exp per level for each skill.
  • Pawns can now generate with an age related health condition.
  • Improve how age related illnesses are calculated.
  • Characters now have a chance to be naturally talented in a skill, granting them more exp. This is influenced by their profession.
  • Change how incapable skills are chosen. They are now influenced by characteristics as well as the pawns profession.
  • Improve how characteristics and sexual orientation are chosen.
  • Improve work button tooltip information.
  • Improve feedback when trying to force crew to do things.

Balance

  • Increased melee accuracy per skill.
  • Increased ranged accuracy of all weapons.
  • Various other improvements to combat.
  • Increased crop yields by roughly 20%.
  • Ensure the time between incidents are a bit more predictable when on Harmony game mode.
  • Greatly decreased skill atrophy.
  • Increased all skill experience gains.
  • Increased the amount of experience gained for older characters when first generated.

Language

  • Updated French translation files. Thanks Danieel53

Fixes

  • Fixed: Some incorrect texts.
  • Fixed: Pawns could incorrectly move off the edge of the map and leave your crew.
  • Fixed: Various issues with forced combat when black alert is activated.
  • Fixed: Texture bleed on the selector sprite.
  • Fixed: Transfer vent did not occlude light when it should.
  • Fixed: Ambient light in space was casting shadows causing some visual issues.
  • Fixed: Some characteristics incorrectly conflicted.
  • Fixed: Work buttons tooltip would not update correctly.
  • Fixed: Not all thoughts would be added correctly.
Update

Update: v 0.15.0.3

Hey everyone,

Today I’ve released another small update that focuses on bug fixes and various improvements. There have also been a couple of small additions;

Grenades
Be careful letting these loose on your ship!

Damage overlay
The damage overlay will show the damage status of your ship structure (walls and flooring) at a quick glance.

Improvements

  • Dramatically improved performance when you have lots of internal hull built.
  • Optimisations when loading a saved game.
  • Add grenades.
  • Some text updates.
  • Various balance adjustments.
  • Add ship damage overlay. This will quickly show which parts of your ships structure are damaged.
  • Show a reason on the right click pawn menu why they cannot path to something.
  • Updated how pawns move when collapsed/died outside the ship when the ship is moving.

Fixes

  • Fixed: The loading menu would not always show correctly when loading from within a game.
  • Fixed: A pawns hair could disappear on the crew bar.
  • Fixed: Temperature tooltip on the Ship menu would not update its value when hovered.
  • Fixed: Graphical issues with the stockpile highlight texture.
  • Fixed: Mental break emote would not follow the pawns position.
  • Fixed: Some tutorial issues.
  • Fixed: Some issues with menus auto pausing/unpausing.
  • Fixed: Combat widgets did not update when removing/equipping a weapon when the pawn is commanded.
  • Fixed: A crash that could happen when a pawn left the map.
  • Fixed: Regression with airlock door rotation.
  • Fixed: Menu regression when a selected blueprint has been constructed.


Previous updates;

v 0.15.0.1

  • Updated French translation – thanks Daneel53
  • Fixed: A lesson would incorrectly show at the beginning of the game.

v 0.15.0.2

  • Adjustments to the camera so its a little more responsive.
  • Reduce human hours until fully rested from 8 to 7.
  • Added initial Simplified Chinese translation thanks to δΈƒε…‰.
  • Fixed: Some sound settings would not load correctly.
  • Fixed: The camera could be way too quick on some systems.
Information

SpaceSlog and Out of Orbit bundle

Hey SpaceSloggers,

I would like to introduce you to Case Yellow Labs, who are creating Out of Orbit, another solo-dev project. We have teamed up to bring you a bundle featuring both SpaceSlog and Out of Orbit over on Steam.

Get 10% off the bundle, or 10% off the game you do not already own.

https://store.steampowered.com/bundle/86265/SpaceSlog__Out_of_Orbit

Out Of Orbit

Design, build, or pirate spaceships. Build bases on planets. Explore endless randomly generated universes, travel through black holes, command your crew, survive cosmic events, collect and trade materials, battle epic bosses, and much more. The sky is the limit, literally!

SpaceSlog

A hardcore spaceship building colony survival sim. Build and expand your ship whilst exploring an events-driven, procedurally generated universe. Scavenge or trade for supplies, or research and build the tech required to thrive. Do whatever it takes to keep your crew alive and keep insanity at bay.

Update

Alpha 15 – Balance

Hey everyone, Today I’m releasing Alpha 15. I was going to release this as an update to Alpha 14 but bumped it due to the amount of balance and refactoring changes. Meaning, this update may play quite a bit different to previous builds. Don’t forget you can still play any previous builds on Steam by going to properties > game versions.

As usual, it’s extremely helpful reporting your issues either on the discussions on Steam, our forums or our discord. This helps me to help you in the best and quickest way possible and also ensures your suggestions, balance issues, bugs or anything else you have to say actually gets correctly addressed.

New Items

  • Add depleted uranium resource.
  • Add depleted uranium refining recipe.

Improvements

  • Add filthy ship thought.
  • Major refactoring done to buildings and blueprints.
  • Add new incident – Crew rescue.
  • Rename the powered Airlock door to Automatic Airlock door.
  • Update zone highlight.
  • Ensure other blueprints can be placed over cable and ducting.
  • Change fuel type to Deuterium.
    • Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
  • Ensure main setup menus on game start reset if going back to the main menu.
  • Add scattered items to scenario json files.

Balance

  • Increase the amount of heat removed by heat extractors.
  • Slightly adjust research and split out the Electric Cooker.
  • An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
  • Wounds can become old without needing to be tended.
  • Increase heal rate of all beds.
  • Wounds will also heal when not resting, just much slower.
  • Increase time of day by almost 25%.
  • Adjusted days per month and year to account for the new length of days.

Fixes

  • Fixed: Memory leak with zone textures.
  • Fixed: Issues with captain appearance selection.
  • Fixed: Various text issues.
  • Fixed: Widget hotkeys could fail to work.
  • Fixed: Recipe crafting amounts were not always counting correctly.
  • Fixed: Healing did not use the healing skill correctly.
  • Fixed: Custom pawns could still sometimes show up more than once.
  • Fixed: Would not always make it clear if a pawn was in a mental break or not.
Update

Alpha 14 – Research

Hey everyone,

Today we have released Alpha 14 of SpaceSlog onto all platforms. You can read more about this update below.

Research

I’ve heard you, and we now have research in the game. This is just the first section of research and much more will be added over time. We have plans for dissection and analysis stations too, in order to add more variations and new ways to research.

Captain Creation

You can now change the appearance of your captain when starting a new game.

Hotkeys

It seems like quite a small thing, but hotkeys have been another one of those QoL features a lot of people have asked for. So I have worked on adding more of these for this update too. Please let me know if there are more missing you would like to see.

New Items

  • Added research (Only those with Science skill can perform research).
    • Added research menu.
    • Added various types of research (More will continue to be added).
  • Manual airlock door.
  • Research station.
  • A new menu to choose the appearance of your captain.

Improvements

  • Ensure the captain always starts selected.
  • Update ship export text.
  • Add warnings to show dev mode and mods disable achievements.
  • Various performance improvements.
  • Add a lesson explaining the transponders battery backup.
  • Improvements to various buttons/menus.
  • Add lesson for when the thrusters first start.
  • Improve arrow UI icons.
  • Various improvements to the tutorial.
  • Improved some text for the captain creation to explain how they relate to the game more.
  • Update engine version.
  • Localise various missing texts.
  • Improve building menu icon display.
  • Improve performance of pawn history by limiting the amount of history text saved/shown.
  • Change center camera shortcut to key Z.
  • Add various shortcuts.

Balance

  • Nerfed rats slightly.
  • Adjust/balance starting items.
  • Balance spawned items on the starting map.
  • Slightly increase the size of the starting ship.
  • Updated difficulty settings.
  • Added experience modifier. (Ship builder = 1.6x, Timid = 1.1x, Normal = 1.0x, Brutal = 0.6x)
  • Increased harvest yield amount for ship builder difficulty to 55%
  • Added research speed modifier. (Ship builder = 2.0x, Timid = 1.5x, Normal = 1.0x, Brutal = 0.5x)
  • Increased faction relation offset for ship builder to +50. Meaning more chances of positive relations with all factions.
  • Various other balancing required for researching.

Mods

  • Moved all consideration scores over to json for better mod support.

Community Localisation

  • Updated French translation – Thanks Daneel53

Fixes

  • Fixed: Audio for refining did not loop.
  • Fixed: Some issues with texture mipmaps and colouring.
  • Fixed: Add missing mask texture to floor lamps.
  • Fixed: Removed incorrect shader from transfer ventilator.
  • Fixed: An incorrect notification was shown if a custom role could not be created.
  • Fixed: Hotkey issues with the tutorial.
  • Fixed: Some camera scrolling issues.
  • Fixed: A notification could incorrectly show a pawn has claimed a bed when they had not.
  • Fixed: Could sometimes return an incorrect capacity check if sleeping spots had been removed.
  • Fixed: Various issues with the quit menu.
  • Fixed: Eaten tasty meal thought was not correctly firing.
  • Fixed: Doors could lose position.
  • Fixed: Pawns could sometimes stop hauling items.
  • Fixed: Various crashes that could occur.
  • Fixed: Pawns would not always get skill experience.
  • Fixed: Cannot click through crew bar.
  • Fixed: Pawns would sometimes not build any singular hull.