DevSlog, Update

SpaceSlog Demo, Steam Next Fest and another update!



Welcome back SpaceSloggers!
SpaceSlog will be taking part in Februarys Steam Next Fest, where you can go play the demo right now!

The demo gives a generous 12 in game days for you to play, for as many times as you like and will be up for roughly 3 weeks, or one week after the end of SNF.
As usual, I will continue to update and improve the demo over the course of this time, so be sure to leave suggestions, feedback and report any issues you may find. Whilst regularly checking back to try the updated demo.

Here are all the previous updates since the last demo was released.
30/08/2025
14/09/2025
10/12/2025
29/12/2025

With that we have also released another new update, which you can read more about below.


New menus for planets and stars.

This not only makes it easier to select and see information about these objects as you pass, or drop by them, but it also paves the way for the eventual planetary landings that will be added to the game soon.
You may also notice some of the new UI improvements here too.


Improvements to rooms.

Rooms have been updated with various new features. They now track their size, cleanliness and types. The type can be changed in the currently selected room menu (by holding Alt and left clicking in the room area). Choosing Crew Quarters for example, will allow you to assign your crew to this room if there are enough beds available here.


Ship overlays.

New overlays have been added to give you a quick overview of your ships status. These include Temperature, Oxygen levels, Carbon Dioxide levels and how airtight your hull walls are.


Gameplay improvements

There have also been lots of gameplay improvements, particularly when it comes to player onboarding. I have tried to improve the ship construction experience too and the game will now show dynamic lessons whenever it thinks you may be struggling. Think of these lessons as the Operations Handbook helping you get familiar with life in the Slog.

The power systems have also been completely reworked. These previously used the same systems as the air and atmosphere, but it became apparent that whilst that works well for air, it doesn’t work so well for power, which requires various regulation. This has led to lots of improvements, including a large performance boost, but has also allowed us to add a battery backup system. Every ship transponder is now fitted with a battery backup as standard. This helps in situations where you run out of power and get stranded in the middle of space.



Full v0.11.0.1 changelog

  • Rooms can now be assigned different room types.
  • Crew can be assigned to a room designated as a Crew Quarters, if there are enough beds inside.
  • Crew will attempt to automatically find a bed and assign themselves to that room if possible.
  • Added new thoughts:
    • Shares room
    • Lost captain
  • Added cleanliness to rooms and ships. You will now have a reason to keep your ship clean.
  • Added spaciousness to rooms.
  • Added the ability to arrest collapsed pawns if you have a Brigg room type assigned.
  • You can now select rooms by pressing Alt + left click when hovering over the room area.
  • Added some variation to the background nebula when travelling.
  • Add new menus for planets and stars.
  • Updated and improved various other menus in the game.
  • Various text updates and improvements.
  • Add some extra options to the dev menu.
  • Various optimisations, especially to large fires.
  • Blue giants will spawn rare asteroids.
  • Some improvements to how lessons are shown and work.
  • Various improvements to construction:
    • Made some construction less restrictive. ie, internal doors can be placed on externally, but will show a lesson the first time the player tries to do this.
    • Added dynamic lessons that will only show once the player has shown they are struggling.
    • Changed names of Hull to Ship Structure and Flooring to Deck Plating.
    • Deck Plating health is now the same as Ship Structure health.
    • Moved everything other than items that are used to create the ship structure out of the structure menu. This means internal doors, carpets etc have been moved.
    • Improved error messages that are shown when trying to place a building incorrectly.
    • Changed blast door names to airlock door.
  • Notification messages will now flash when being shown.
  • Reduced time to grow plants.
  • Reduce price of medikits.
  • Add new ship overlays:
    • Oxygen levels.
    • Carbon Dioxide levels.
    • Temperature levels.
    • Ship structure airtightness.
  • Add new alerts:
    • Ship attacked.
    • Fire started.
  • Pawns no longer get cosy bed thoughts if sleeping in a sleeping spot.
  • Reworked the power systems:
    • This has increased performance by around 20%.
    • Things will only be powered if the power surplus reaches the full power it requires.
    • Various other improvements.
    • The Transponder now also acts like a battery backup which can supply itself power plus an additional 60watts. This helps in situations where the player gets stranded with no fuel. The battery will last for around 10 days before needing to be re-charged again.
  • The cursor will now scale with the UI when running at 4k resolution.
  • Some pawn behaviour improvements.
  • Fixed: Various memory leaks.
  • Fixed: Structure stats were being added to a facility/ship before the structure had actually been fully constructed.
  • Fixed: Could not build a door next to a transfer vent.
  • Fixed: Crash when destroying plants.
  • Fixed: Crash when loading a game with active fires.
  • Fixed: Don’t cycle through dead pawns with hotkey.
  • Fixed: Hull health was not updating on the ship systems panel.
  • Fixed: Trying to force shoot a collapsed pawn could cause issues.
  • Fixed: Dead pawns shouldn’t gain thoughts.
  • Fixed: Skeletonised pawns would regrow flesh after a loaded game.
  • Fixed: Roles would not always be removed correctly on pawn removal.
  • Fixed: Dead pawns could be drag selected.

Update

SpaceSlog updated to v0.10.0.5

Ive pushed a couple of updates over the last few days. You can see the changes below.

v 0.10.0.4

  • Added extra dye colours to carpets.
  • Reduced the price of dye and increased the stack size.
  • Updated French translation.

  • Fixed: Some issues with hints on the ship systems menu.
  • Fixed: Potential issues with batteries or air tanks not supplying power.

v 0.10.0.5

  • Updated calcs for how long until various things appear when travelling.
  • Increase planet variety.
  • Added new incident hostile swarm.
  • Improvements to pathfinding.
  • Improve controller movement and responsiveness when not using Steam Input.

  • Fixed: You can no longer try and heal dead pawns.
  • Fixed: Building Hull on Doors could cause issues. This is no longer possible.
  • Fixed: Pedals were being added as a controller and causing constant cursor movement.
  • Fixed: Controller would not work if not launched via Steam but Steam was running.

Information, Update

SpaceSlog Steam release date and major update.

Hello fellow SpaceSloggers.

Today we have some exciting news! Firstly, we would like to announce the Steam Early Access release date, which is set for April 3rd 2026. We also have a new update coming on Friday, which you can see the changes below.

To celebrate, from Friday for the following week the game will be 10% off on the Epic Games Store and we will be making the game available on Itch.io for anyone that wants to purchase a DRM-free version of the game. This will also be released on Friday.

Highlights

Optimisations

Every update we continue to work on optimisations and this update has been no different. As an example, we noticed some hiccups in certain situations whilst playing. It turned out some AI functions in some specific instances were taking 170ms on my relatively fast PC. After some changes I managed to get this down to less than 1ms. So some big improvements in this one.

New Lessons/tutorial

SpaceSlog is a complex game and many people have been struggling being unable to figure out how to progress or decipher what everything does. We have tried to rectify this by first updating all descriptions to be more, well descriptive. But to also add a new lessons system which will teach you how to do things as you press various menus, objects and buttons. This is in addition to the previously added hint alerts that appear at the bottom right of the screen.
We hope people will now find it much easier to play SpaceSlog.

Ranged combat

We have finally added ranged combat with a range of features (no pun intended). We have a cover system where pawns will lean out from behind objects to shoot and lean back in to reload. When in space you are less likely to hear the sounds of gunshots but would possibly feel vibrations instead, we have tried to mimic this by changing how gunshots sound when pawns are out in space, as opposed to on a ship, or later on a planet surface. Each gun has different sounds and characteristics and you will want to use whatever best suits the current situation. Its also worth noting, its probably not the best idea to shoot firearms inside a sealed cabin or around highly volatile materials.

Changes

  • Major refactor of how facilities and factions work.
  • Update how roles work and add roles to factions.
  • Many Ai improvements and optimisations. 170x better in some cases!
  • Improved and optimised melee combat.
  • Added pawn ranged combat including cover mechanics.
  • Added new ranged weapons:
    • Pistol,
    • Revolver
    • Lever action rifle
    • Assault rifle
    • Sub machine gun
    • Shotgun
  • Added new melee weapons:
    • Spear
    • Hatchet
    • Battle axe
  • All entities health is now adjusted by its material.
  • Re-balanced health for many entities.
  • Fuel will now last 25% longer.
  • Incidents should happen twice as quickly when in high burn.
  • Added a pistol on ‘Original Start’ scenario.
  • Many icon textures updated.
  • Added Hunting:
    • Added Hunting AI.
    • Added Hunting orders to the orders menu.
    • Added a hunting work type.
  • Improvements to many text and descriptions.
  • Added the option to store dead bodies in stockpiles.
  • Improved the stockpile menus.
  • Your crew will be happier if they have a captain, and not quite so happy otherwise.
  • Your crew will be extremely upset if their captain dies.
  • Your captain may get grumpy if they do not have a captains chair to sit in every once in a while.
  • Your selected Quartermaster will be chosen when trading, unless they are unavailable.
  • Added a building tag system for improved mod support for AI.
  • Some roles will show an icon next to the pawns name to make them easier to spot.
  • Added drop, impact, destroyed and hit sounds for different materials.
  • Pain threshold characteristics are now working.
  • Improved ship bribing and include pawn characteristic modifiers and trade skill (inc faction trait modifiers).
  • Added eating sounds.
  • Overhaul how blood and bleeding works.
  • Updated role select menu and included tooltip info.
  • Added Quick learner characteristic.
  • Improvements to pawn health and healing.
  • Don’t consider hostile events if in Harmony mode and the player has no mobile crew members.
  • Added new asteroids that can appear the farther you travel.
  • Buffed Squamidons and increased the time in which they will appear.
  • Added various new injury types.
  • Barrels will say on its menu when a recipe is ready.
  • Added tooltips to items on the trade menu so you know info of the items you are trying to buy/sell.
  • Improved tooltips of items on the equipment menu.
  • Added a new recipe: Bone broth.
  • Add forced action heal pawn. (Right click menu)
  • Negative darkness and low light thoughts now only effects those scared of the dark.
  • Added new thoughts:
    • Content.
    • Low reserves.
    • Uncomfortable in space gear – if the pawn has been in full space gear for a long time.
  • Removed the old temporary hints and started to add a new tutorial/lessons system.
  • Updated and shortened scenario texts as many people complained it was too long.
  • Updated some bits of lore within the game.
  • Updated French translation from Danieel53.
  • Gunshots and some other sounds will sound different when in space.
  • Adjusted some sounds when the camera is zoomed all the way out.
  • Decrease the time it takes to grow plants in Aeroponics by 25%.
  • Re-introduce a very small chance for broken asteroids to spawn aggressive worms but only if on random game mode. (This also depends on game difficulty)
  • Harmony is now the default selected game type.

Fixes

  • Fixed: Not all items would be removed when entering high burn.
  • Fixed: Ensure you cannot force melee on the same pawn over and over.
  • Fixed: Regression with room enclosures not working correctly.
  • Fixed: Changed some saved positions from global pos to cell pos, as the conversion to and back could end up being incorrect.
  • Fixed: The bribe amount for ships would change every time you reopened the menu.
  • Fixed: Hotkey C (Center map) did not move the camera to the correct position.
  • Fixed: Diamond and glass was using the incorrect colours.
  • Fixed: Various modifier issues.
  • Fixed: Pawns not correctly tending to other pawns.
  • Fixed: Radiator vents would not always connect/disconnect correctly.
  • Fixed: The heat extractor would continue to glow even when powered off.
  • Fixed: Fix incorrect termination colour for cable/ducting in some instances.
  • Fixed: Crash on save/load menu if pressing enter.
  • Fixed: The sort order of some text on the Factions menu was incorrect.

Done forget you can also wishlist SpaceSlog on Steam.

Update

Minor update

Hey everyone, today I have released another update for SpaceSlog. Again, this is now available on Epic and for those that have access to the Beta build over on Steam. There was also another update which I forgot to post here. Both changelogs can be seen below.

v 0.9.2.3

  • Some balancing of temperatures.
  • Added the rooms temperature readout to the room menu.
  • Some optimisations of various strings.
  • Fixed: Various issues with heat panels not working in some instances.
  • Fixed: Ventilators not always being correctly added to the air system.
  • Fixed: Open/Closed state not being correctly saved for ventilators etc.
  • Fixed: Particles would not always start at the correct speed depending on when they were built.

v 0.9.2.4

  • Updated French translations.
  • Add a large radiator vent.
  • Not all pawns can freely open and pass through doors now. Aggrod enemies may try and bash them down.
  • Added tips to the loading menu when loading levels.
  • Rebalance how temperature and gasses leak when a room has a breach.
  • Some minor optimisations and other small changes.
  • Fixed: Damage decals had the incorrect sort order.
  • Fixed: Transfer Ventilator had the incorrect sort order.
  • Fixed: Breached cells were not being correctly saved/loaded (Will require a new game if some cells were already breached)
  • Fixed: Damage overlays would not always be correctly removed when a building was removed.
  • Fixed: A crash that could happen when loading a saved game.
  • Fixed: Some instances where pawns would still go outside the ship when they are not supposed to.
  • Fixed: Pawns in a mental break could still be commanded.
  • Fixed: An issue that could occur when trying to place Hull or Flooring.
  • Fixed: Various issues with temporary stockpiles.
DevSlog, Update

Temperature and polish

V 0.9.2.2 of SpaceSlog has been released today. You can see the full changelog below.

Various new planets have been added and any that were already in the game has been updated. We also added new stars that have their own characteristics. All of which can be adjusted via JSON files making it easy for you to add your own too.

Several menus have been improved including how to create orders for recipes.

A frequently requested feature was to be able to place temporary stockpiles outside of your ship, these have now been added. Be aware though that these will not follow you when you leave the current area and anything left stored inside of them will be lost unless they are first moved into your ship.

Radiator vents will now be required to expel heat that builds up within your ship. Especially when travelling near the various new stars that have been added. You can also see the new transfer vent here which is used to equalise pressures and temperatures between rooms.

Changes

  • Improved how recipes are created when brewing.
  • Updated and added new pawn first and last names.
  • Refactored and optimised highlights, for zones etc.
  • Refactored several classes and moved them to components for better mod support.
  • Particles now react to the game speed.
  • Various other small optimisations.
  • Temperature updates:
    • Powered buildings and pawns will now generate heat.
    • Fires can now start and spread.
    • Pawns can extinguish fires.
    • Transfer vents can be placed between rooms to equalise pressures and temperature.
    • Heat Vents can now be placed which will extract heat from your ship.
      • These need to be on the same supply as any ventilators.
      • You can set the target temperature for the connected ventilators (and thus the rooms they are in) from the heat vent.
  • Added several new stars that all have their own distinct features.
  • Stars will now heat up your ships interior as you move closer to them.
  • Added some new planets and updated any currently already in the game.
  • Improved pawn movement.
  • Doors blocked open by pawns will no longer close.
  • Some items will now explode if their health gets too low.
  • Various sound improvements.
  • Ensure thruster sounds loops correctly.
  • Sounds will now correctly pause when the game is paused.
  • Various UI improvements.
  • Updated Godot version.
  • Bribe money now gets given to the ship bribed.
  • Added a temporary stockpile zone that can be placed outside of the ship. These can only be placed when stationary and anything stored in them when leaving an area will be lost.

Fixes

  • Fixed: Could place thrusters even when blocked.
  • Fixed: The crew menu could in some cases show pawns whom were not part of the player faction.
  • Fixed: Sometimes incorrectly spawning faction leaders.
  • Fixed: Factions were not always being assigned correctly to pawns on spawn.
  • Fixed: You could still press the speed hotkeys to bypass any forced speeds.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.