Information, Update

SpaceSlog Steam release date and major update.

Hello fellow SpaceSloggers.

Today we have some exciting news! Firstly, we would like to announce the Steam Early Access release date, which is set for April 3rd 2026. We also have a new update coming on Friday, which you can see the changes below.

To celebrate, from Friday for the following week the game will be 10% off on the Epic Games Store and we will be making the game available on Itch.io for anyone that wants to purchase a DRM-free version of the game. This will also be released on Friday.

Highlights

Optimisations

Every update we continue to work on optimisations and this update has been no different. As an example, we noticed some hiccups in certain situations whilst playing. It turned out some AI functions in some specific instances were taking 170ms on my relatively fast PC. After some changes I managed to get this down to less than 1ms. So some big improvements in this one.

New Lessons/tutorial

SpaceSlog is a complex game and many people have been struggling being unable to figure out how to progress or decipher what everything does. We have tried to rectify this by first updating all descriptions to be more, well descriptive. But to also add a new lessons system which will teach you how to do things as you press various menus, objects and buttons. This is in addition to the previously added hint alerts that appear at the bottom right of the screen.
We hope people will now find it much easier to play SpaceSlog.

Ranged combat

We have finally added ranged combat with a range of features (no pun intended). We have a cover system where pawns will lean out from behind objects to shoot and lean back in to reload. When in space you are less likely to hear the sounds of gunshots but would possibly feel vibrations instead, we have tried to mimic this by changing how gunshots sound when pawns are out in space, as opposed to on a ship, or later on a planet surface. Each gun has different sounds and characteristics and you will want to use whatever best suits the current situation. Its also worth noting, its probably not the best idea to shoot firearms inside a sealed cabin or around highly volatile materials.

Changes

  • Major refactor of how facilities and factions work.
  • Update how roles work and add roles to factions.
  • Many Ai improvements and optimisations. 170x better in some cases!
  • Improved and optimised melee combat.
  • Added pawn ranged combat including cover mechanics.
  • Added new ranged weapons:
    • Pistol,
    • Revolver
    • Lever action rifle
    • Assault rifle
    • Sub machine gun
    • Shotgun
  • Added new melee weapons:
    • Spear
    • Hatchet
    • Battle axe
  • All entities health is now adjusted by its material.
  • Re-balanced health for many entities.
  • Fuel will now last 25% longer.
  • Incidents should happen twice as quickly when in high burn.
  • Added a pistol on ‘Original Start’ scenario.
  • Many icon textures updated.
  • Added Hunting:
    • Added Hunting AI.
    • Added Hunting orders to the orders menu.
    • Added a hunting work type.
  • Improvements to many text and descriptions.
  • Added the option to store dead bodies in stockpiles.
  • Improved the stockpile menus.
  • Your crew will be happier if they have a captain, and not quite so happy otherwise.
  • Your crew will be extremely upset if their captain dies.
  • Your captain may get grumpy if they do not have a captains chair to sit in every once in a while.
  • Your selected Quartermaster will be chosen when trading, unless they are unavailable.
  • Added a building tag system for improved mod support for AI.
  • Some roles will show an icon next to the pawns name to make them easier to spot.
  • Added drop, impact, destroyed and hit sounds for different materials.
  • Pain threshold characteristics are now working.
  • Improved ship bribing and include pawn characteristic modifiers and trade skill (inc faction trait modifiers).
  • Added eating sounds.
  • Overhaul how blood and bleeding works.
  • Updated role select menu and included tooltip info.
  • Added Quick learner characteristic.
  • Improvements to pawn health and healing.
  • Don’t consider hostile events if in Harmony mode and the player has no mobile crew members.
  • Added new asteroids that can appear the farther you travel.
  • Buffed Squamidons and increased the time in which they will appear.
  • Added various new injury types.
  • Barrels will say on its menu when a recipe is ready.
  • Added tooltips to items on the trade menu so you know info of the items you are trying to buy/sell.
  • Improved tooltips of items on the equipment menu.
  • Added a new recipe: Bone broth.
  • Add forced action heal pawn. (Right click menu)
  • Negative darkness and low light thoughts now only effects those scared of the dark.
  • Added new thoughts:
    • Content.
    • Low reserves.
    • Uncomfortable in space gear – if the pawn has been in full space gear for a long time.
  • Removed the old temporary hints and started to add a new tutorial/lessons system.
  • Updated and shortened scenario texts as many people complained it was too long.
  • Updated some bits of lore within the game.
  • Updated French translation from Danieel53.
  • Gunshots and some other sounds will sound different when in space.
  • Adjusted some sounds when the camera is zoomed all the way out.
  • Decrease the time it takes to grow plants in Aeroponics by 25%.
  • Re-introduce a very small chance for broken asteroids to spawn aggressive worms but only if on random game mode. (This also depends on game difficulty)
  • Harmony is now the default selected game type.

Fixes

  • Fixed: Not all items would be removed when entering high burn.
  • Fixed: Ensure you cannot force melee on the same pawn over and over.
  • Fixed: Regression with room enclosures not working correctly.
  • Fixed: Changed some saved positions from global pos to cell pos, as the conversion to and back could end up being incorrect.
  • Fixed: The bribe amount for ships would change every time you reopened the menu.
  • Fixed: Hotkey C (Center map) did not move the camera to the correct position.
  • Fixed: Diamond and glass was using the incorrect colours.
  • Fixed: Various modifier issues.
  • Fixed: Pawns not correctly tending to other pawns.
  • Fixed: Radiator vents would not always connect/disconnect correctly.
  • Fixed: The heat extractor would continue to glow even when powered off.
  • Fixed: Fix incorrect termination colour for cable/ducting in some instances.
  • Fixed: Crash on save/load menu if pressing enter.
  • Fixed: The sort order of some text on the Factions menu was incorrect.

Done forget you can also wishlist SpaceSlog on Steam.

Update

Minor update

Hey everyone, today I have released another update for SpaceSlog. Again, this is now available on Epic and for those that have access to the Beta build over on Steam. There was also another update which I forgot to post here. Both changelogs can be seen below.

v 0.9.2.3

  • Some balancing of temperatures.
  • Added the rooms temperature readout to the room menu.
  • Some optimisations of various strings.
  • Fixed: Various issues with heat panels not working in some instances.
  • Fixed: Ventilators not always being correctly added to the air system.
  • Fixed: Open/Closed state not being correctly saved for ventilators etc.
  • Fixed: Particles would not always start at the correct speed depending on when they were built.

v 0.9.2.4

  • Updated French translations.
  • Add a large radiator vent.
  • Not all pawns can freely open and pass through doors now. Aggrod enemies may try and bash them down.
  • Added tips to the loading menu when loading levels.
  • Rebalance how temperature and gasses leak when a room has a breach.
  • Some minor optimisations and other small changes.
  • Fixed: Damage decals had the incorrect sort order.
  • Fixed: Transfer Ventilator had the incorrect sort order.
  • Fixed: Breached cells were not being correctly saved/loaded (Will require a new game if some cells were already breached)
  • Fixed: Damage overlays would not always be correctly removed when a building was removed.
  • Fixed: A crash that could happen when loading a saved game.
  • Fixed: Some instances where pawns would still go outside the ship when they are not supposed to.
  • Fixed: Pawns in a mental break could still be commanded.
  • Fixed: An issue that could occur when trying to place Hull or Flooring.
  • Fixed: Various issues with temporary stockpiles.
DevSlog, Update

Temperature and polish

V 0.9.2.2 of SpaceSlog has been released today. You can see the full changelog below.

Various new planets have been added and any that were already in the game has been updated. We also added new stars that have their own characteristics. All of which can be adjusted via JSON files making it easy for you to add your own too.

Several menus have been improved including how to create orders for recipes.

A frequently requested feature was to be able to place temporary stockpiles outside of your ship, these have now been added. Be aware though that these will not follow you when you leave the current area and anything left stored inside of them will be lost unless they are first moved into your ship.

Radiator vents will now be required to expel heat that builds up within your ship. Especially when travelling near the various new stars that have been added. You can also see the new transfer vent here which is used to equalise pressures and temperatures between rooms.

Changes

  • Improved how recipes are created when brewing.
  • Updated and added new pawn first and last names.
  • Refactored and optimised highlights, for zones etc.
  • Refactored several classes and moved them to components for better mod support.
  • Particles now react to the game speed.
  • Various other small optimisations.
  • Temperature updates:
    • Powered buildings and pawns will now generate heat.
    • Fires can now start and spread.
    • Pawns can extinguish fires.
    • Transfer vents can be placed between rooms to equalise pressures and temperature.
    • Heat Vents can now be placed which will extract heat from your ship.
      • These need to be on the same supply as any ventilators.
      • You can set the target temperature for the connected ventilators (and thus the rooms they are in) from the heat vent.
  • Added several new stars that all have their own distinct features.
  • Stars will now heat up your ships interior as you move closer to them.
  • Added some new planets and updated any currently already in the game.
  • Improved pawn movement.
  • Doors blocked open by pawns will no longer close.
  • Some items will now explode if their health gets too low.
  • Various sound improvements.
  • Ensure thruster sounds loops correctly.
  • Sounds will now correctly pause when the game is paused.
  • Various UI improvements.
  • Updated Godot version.
  • Bribe money now gets given to the ship bribed.
  • Added a temporary stockpile zone that can be placed outside of the ship. These can only be placed when stationary and anything stored in them when leaving an area will be lost.

Fixes

  • Fixed: Could place thrusters even when blocked.
  • Fixed: The crew menu could in some cases show pawns whom were not part of the player faction.
  • Fixed: Sometimes incorrectly spawning faction leaders.
  • Fixed: Factions were not always being assigned correctly to pawns on spawn.
  • Fixed: You could still press the speed hotkeys to bypass any forced speeds.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.

Update

And then there was light.. and more FPS.. and a demo drop!…

Today I have released a new update for SpaceSlog over on Steam and Epic, you can see the full changelog below. To celebrate this release the demo has been re-enabled which I will keep for the next few days.

Don’t forget you can support us by either purchasing the game over on Epic or wishlisting over on Steam.

  • Added a new item – Standing Lamp.
  • Added a new lighting grid system. Every cell now has a light value which is adjusted by the various lighting sources in the game.
  • Added several new thoughts:
    • Low light.
    • Dislike darkness.
    • Like darkness.
  • Added new characteristics:
    • Nyctophobia.
    • Nyctophilia.
  • Outside and indoor areas will now react to different lighting. This fixes complaints that space was too dark making it difficult to see.
  • Outdoor areas will be slightly brighter when in the vicinity of a star.
  • Exposed and expanded more JSON files/data for modding.
  • Ensure thoughts slept on floor and slept in comfy bed cancel each other out.
  • Added hotkeys to cycle through player pawns. (, cycles backwards) (. cycles forwards)
  • Ensure any hotkey cannot be pressed when the escape main menu is open.
  • Don’t get prompted to save when quitting if you have already just saved.
  • Added a confirmation dialogue when deleting or overwriting saved games.
  • Updated some incident prompts to make it more clear that you need to drop out of high burn.
  • Added an option to adjust the tooltip delay.
  • Change the hours to roll over at 23 and start at 0 like a normal 24h clock.
  • Lots of refactoring, dramatically improving performance.
  • Change tooltips, fixing various issues with going off screen, or flickering when updating.
  • Add some extra missing tooltips.
  • Various AI improvements and fixes.
  • Add more guards to ensure saved games are verified before removing the old save. This guards against corruption or other save issues.
  • If a pawn is commanded, you can no longer tell them to sleep or rest until healed as it causes issues with them still being commanded.
  • Move more text to JSON for localisation.
  • Factions now have leaders.
  • Improved how manually attacking pawns works.
  • Pawns will now holster their weapons when not in combat or commanded.
  • Improved pawn view on various menus and added to extra menus like the trade and crew menu.
  • Improved selecting single pawns.
  • Added some new incidents and various other gameplay improvements.
  • Fixed: Flooring could be placed next to prefab hull, which could cause a breach.
  • Fixed: Ducting or Cables would not highlight when constructed if the highlight is meant to show.
  • Fixed: Cables or Ducting was being destroyed with walls.
  • Fixed: Cables or Ducting would sometimes leave their highlight texture behind after being destroyed.
  • Fixed: Ensure pawn health status is set on initial spawn.
  • Fixed: Not all incidents would be removed upon entering high burn when they were supposed to.
  • Fixed: Not all pawns would be removed if outside the ship upon entering high burn.
  • Fixed: Ensure all items spawn when loaded in the exact same place they were saved.
  • Fixed: Incorrect mood values when loading a saved game. (Will only work on a new game)
  • Fixed: Ensure building stops when the prefab is forbidden.
  • Fixed: NPC ships cargo now saves and loads correctly.
  • Fixed: Saving and loading pawn AI pathing could sometimes be incorrect.
  • Fixed: Various crashes that could occur.




https://store.steampowered.com/app/3148980/SpaceSlog_Demo/

Information

SpaceSlog has now been released on Epic!

SpaceSlog should now be live on the Epic Games Store. You can read my blog on why we have released on Epic here.

https://launcher.store.epicgames.com/en-US/p/spaceslog-9f9162

Please remember the game still has bugs and various missing features and is a long way off from a full game. Hence why this is mostly a stealth release. However, your support is greatly appreciated and will help to make the game better, much quicker.

It also allows us to open up our wiki and translations, which you are all welcome to contribute to. All of this will help when we come to release on Steam.

The wiki is still a blank canvas but I have started to fill in info on how to help with translations, you can find that page here.

https://produnogames.com/SpaceSlogWiki

I hope to push updates for the game every couple of months, with the first one being fixes and improvements. After I am happy with the current condition of the game, i will then start to add new features like:

  • The galaxy map
  • Planetary landing
  • Ship to ship combat
  • etc.

Though these will likely be tailored towards what you all want first.

If you want to see the current state of the game before purchasing, you can check out some of the latest videos over on our Discord. If you create your own videos, you are also welcome to post them there.

Epic does allow refunds. Though you have to have less than 2 hours in game and it should be within 14 days of purchase. So if you are unhappy with the current condition of the game, you can always refund and wait a little longer to purchase it.

Happy sloggin!