Hey everyone, today I have released another update for SpaceSlog. Again, this is now available on Epic and for those that have access to the Beta build over on Steam. There was also another update which I forgot to post here. Both changelogs can be seen below.
v 0.9.2.3
- Some balancing of temperatures.
- Added the rooms temperature readout to the room menu.
- Some optimisations of various strings.
- Fixed: Various issues with heat panels not working in some instances.
- Fixed: Ventilators not always being correctly added to the air system.
- Fixed: Open/Closed state not being correctly saved for ventilators etc.
- Fixed: Particles would not always start at the correct speed depending on when they were built.
v 0.9.2.4
- Updated French translations.
- Add a large radiator vent.
- Not all pawns can freely open and pass through doors now. Aggrod enemies may try and bash them down.
- Added tips to the loading menu when loading levels.
- Rebalance how temperature and gasses leak when a room has a breach.
- Some minor optimisations and other small changes.
- Fixed: Damage decals had the incorrect sort order.
- Fixed: Transfer Ventilator had the incorrect sort order.
- Fixed: Breached cells were not being correctly saved/loaded (Will require a new game if some cells were already breached)
- Fixed: Damage overlays would not always be correctly removed when a building was removed.
- Fixed: A crash that could happen when loading a saved game.
- Fixed: Some instances where pawns would still go outside the ship when they are not supposed to.
- Fixed: Pawns in a mental break could still be commanded.
- Fixed: An issue that could occur when trying to place Hull or Flooring.
- Fixed: Various issues with temporary stockpiles.