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Alpha v0.15.0.0 released.

Started by Produno, August 17, 2026, 10:54:26 AM

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New Items

  • Add depleted uranium resource.
  • Add depleted uranium refining recipe.



Improvements

  • Add filthy ship thought.
  • Major refactoring done to buildings and blueprints.
  • Add new incident - Crew rescue.
  • Rename the powered Airlock door to Automatic Airlock door.
  • Update zone highlight.
  • Ensure other blueprints can be placed over cable and ducting.
  • Change fuel type to Deuterium.
  • Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
  • Ensure main setup menus on game start reset if going back to the main menu.
  • Add scattered items to scenario json files.



Balance

  • Increase time of day by almost 25%.
  • Adjusted days per month and year to account for the new length of days.
  • Increase the amount of heat removed by heat extractors.
  • Slightly adjust research and split out the Electric Cooker.
  • An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
  • Wounds can become old without needing to be tended.
  • Increase heal rate of all beds.
  • Wounds will also heal when not resting, just much slower.



Fixes

  • Fixed: Memory leak with zone textures.
  • Fixed: Issues with captain appearance selection.
  • Fixed: Various text issues.
  • Fixed: Widget hotkeys could fail to work.
  • Fixed: Recipe crafting amounts were not always counting correctly.
  • Fixed: Healing did not use the healing skill correctly.
  • Fixed: Custom pawns could still sometimes show up more than once.
  • Fixed: Would not always make it clear if a pawn was in a mental break or not.

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