Produno Games Forums
SpaceSlog => Updates => Topic started by: Produno on August 17, 2026, 10:54:26 AM
New Items- Add depleted uranium resource.
- Add depleted uranium refining recipe.
Improvements- Add filthy ship thought.
- Major refactoring done to buildings and blueprints.
- Add new incident - Crew rescue.
- Rename the powered Airlock door to Automatic Airlock door.
- Update zone highlight.
- Ensure other blueprints can be placed over cable and ducting.
- Change fuel type to Deuterium.
- Carbonaceous asteroids need to be mined to gain materials which can be refined inside a refinery to create liquid Deuterium fuel cells.
- Ensure main setup menus on game start reset if going back to the main menu.
- Add scattered items to scenario json files.
Balance- Increase time of day by almost 25%.
- Adjusted days per month and year to account for the new length of days.
- Increase the amount of heat removed by heat extractors.
- Slightly adjust research and split out the Electric Cooker.
- An injury does not always have to be tended before it will stop bleeding. Though someone can still bleed out before that happens.
- Wounds can become old without needing to be tended.
- Increase heal rate of all beds.
- Wounds will also heal when not resting, just much slower.
Fixes- Fixed: Memory leak with zone textures.
- Fixed: Issues with captain appearance selection.
- Fixed: Various text issues.
- Fixed: Widget hotkeys could fail to work.
- Fixed: Recipe crafting amounts were not always counting correctly.
- Fixed: Healing did not use the healing skill correctly.
- Fixed: Custom pawns could still sometimes show up more than once.
- Fixed: Would not always make it clear if a pawn was in a mental break or not.