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#61
Suggestions / Ideas / Re: Ship Alert Levels
Last post by TikTokToe - July 03, 2021, 07:20:37 PM
You might also include a visual cue (blinking - long - short) or audible (beeps or "danger, danger ... Will Robinson").  Perhaps a default setting with others being able to be toggled on or off in options. 

I like the flashing or audible because it acts as a distractor where simply changing a color may go unnoticed.

I'm guessing you'll eventually want more than three.

I kind of like the idea that mixes something like a weather alert system versus defcon alerts and the weather is more about preparing for badness and defon about time to engage the badness.

The National Weather Service Alert Criteria: [Picnic - everything is cool] Watches [meh, could happen - cover the jam)], Advisories [likely put some stuff away], Warning [it's gonna hit the fan - make like a tree and leaf]

Where Defon is readiness to engage: DF1: immediate response DF2: Engage in X time; DF3: Deploy in X time; DF4: above normal readiness; DF5: chillin liken normal (or picnic time]

I guess the warnings would likely be for invasion (baddies) as well as malfunctions (ship readiness) and though green and red are clear - the yellow I might prefer a little more discrimination in terms of how long can I wait to not attend to the issue.

 
#62
General Discussion / Re: Introduce yourself
Last post by TikTokToe - July 03, 2021, 06:49:56 PM
Coming from AWIOAF where I've heard about space slog, which has a healthy community
;).  I dig space, NASA, enjoy retro-games, building, killing baddies, meeting interesting people to like, ....   And yes, why not be a ground floor alum 8).

Occupation - professor.  I'm fucking brilliant and prone to say stupid shit.

#63
Suggestions / Ideas / Re: Ship Alert Levels
Last post by Lyssieth - July 02, 2021, 02:27:32 PM
I feel like...


  • "Danger": Haul ass back to the ship and to stations.
  • "Ready": Everyone forced awake and to work on things.
#64
Suggestions / Ideas / Re: Ship Alert Levels
Last post by Produno - July 02, 2021, 01:44:32 PM
I guess the next question should be how many alerts do we need? It could be we only need a L3 (Red Alert) which means everyone should haul it back to the ship! Do we really need other alert levels? I guess no alert could be normal.
#65
Suggestions / Ideas / Re: Ship Alert Levels
Last post by Lyssieth - July 02, 2021, 01:00:31 PM
If possible, a way to recolor the alert buttons in-game?

As for the `L1`/`L2`/`L3` concept, in my opinion it'd work quite well.
#66
Suggestions / Ideas / Ship Alert Levels
Last post by Produno - July 02, 2021, 12:49:24 PM
We will have alert levels which can be activated on the ship. Traditionally alerts seem to be Red, Amber and Green. But as i was creating the buttons for these and realising it takes too much room to write the colour as text on the button, it may not be very good for those who are colourblind.



So we could have either High, Medium, Low Alerts levels (Although they are still fairly long to write on the buttons when we have very little space). Instead i was thinking of having Level1, Level2, Level3. Represented as L1, L2, L3.

Any other thoughts on this?

#67
Suggestions / Ideas / Re: In-game factions discussio...
Last post by Produno - June 28, 2021, 11:51:31 AM
Quote from: Got_Donuts on June 23, 2021, 07:05:56 PM
I would love to see some kind of scrapper/scrap heap faction that collects the random debris of ship destruction and cobbles them together for both profit and survival.
I wouldn't consider them high power  or low power, it really depends highly on what kinda parts they come across and are able to repair/slap together to function.

Yeah, i like this idea. Though we need to think how this could be incorporated. We would probably require new art for the scrap items. I plan on having some sort of crafting too so maybe this could be incorporated into that. The player could possibly melt down scrap and use it as a cheap way to build a ship. How feasible would that be in space though? I guess it would be ok for armour blocks or armour plating.

Another idea could be that this faction instead decorates their ship with scrap parts, which could be fun.
#68
Suggestions / Ideas / Re: In-game factions discussio...
Last post by Got_Donuts - June 23, 2021, 07:05:56 PM
I would love to see some kind of scrapper/scrap heap faction that collects the random debris of ship destruction and cobbles them together for both profit and survival.
I wouldn't consider them high power  or low power, it really depends highly on what kinda parts they come across and are able to repair/slap together to function.
#69
General Discussion / Re: Introduce yourself
Last post by Got_Donuts - June 23, 2021, 07:03:51 PM
I came across space slog as a player of Starship Theory. Am looking forward to building spaceships and flying them to their eventual demise.

I am a truck driver for a living, driving a mish mash of trucks for my job. Be it an 18wheeler with a 53ft trailer or a simple pickup truck, if it needs driven I drive it. Other than that I live in the USA, am married and moved my grandmother and aunt in to take care of them. Life is hectic lmao.
#70
Mods / Modability in SpaceSlog
Last post by Produno - June 22, 2021, 08:15:23 PM
For anyone that has not seen it, i posted a blog regarding modding in SpaceSlog over on our main page. https://produnogames.com/blog/2021/04/25/modability/

If you have any questions regarding modding in SpaceSlog then feel to ask them here!