Mods: Difference between revisions
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Mod is short for modification and <b>SpaceSlog</b> has been designed to be highly moddable. | Mod is short for "modification", and <b>SpaceSlog</b> has been designed from the ground up to be highly moddable. | ||
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A mod can range from altered stat values | A mod can range from altered stat values to entirely new items, or even full-blown total conversions. | ||
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==Setting up your module== | ==Setting up your module== | ||
Inside the SpaceSlog game source folder you will see two folders | Inside the SpaceSlog game source folder, you will see two folders: <b>Data</b> and <b>Modules</b>. | ||
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To do | All of the game's core files can be found in <b>Data/Core</b>. You can browse these and make adjustments, though it's always best to create your own mod within the <b>Modules</b> folder. | ||
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To do this, simply create a new folder within the <b>Modules</b> folder and give it the same name as your mod. | |||
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Inside this folder, you need a [[Mod_info.json]] file, which will store the basic info about your modification. You will also need folders containing your mod data, which you can either create yourself, or copy over from the <b>Core</b> folders. | |||
==Guides== | ==Guides== | ||
[[Modding data files]] | [[Modding data files]] |
Latest revision as of 23:55, 9 May 2025
Mod is short for "modification", and SpaceSlog has been designed from the ground up to be highly moddable.
A mod can range from altered stat values to entirely new items, or even full-blown total conversions.
Setting up your module[edit | edit source]
Inside the SpaceSlog game source folder, you will see two folders: Data and Modules.
All of the game's core files can be found in Data/Core. You can browse these and make adjustments, though it's always best to create your own mod within the Modules folder.
To do this, simply create a new folder within the Modules folder and give it the same name as your mod.
Inside this folder, you need a Mod_info.json file, which will store the basic info about your modification. You will also need folders containing your mod data, which you can either create yourself, or copy over from the Core folders.