Editing
Modding data files
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The current way you can mod <b>SpaceSlog</b> is via the JSON data files. Almost every object can be modified in this way. <br> In the future we will open up new ways for you to create mods, but we will talk about that in another section. ==What is a JSON file?== <b>JSON</b> stands for <b>J</b>ava<b>S</b>cript <b>O</b>bject <b>N</b>otation. It's a lightweight and widely-used data format that's easy for humans to read and write, while also being straightforward for machines to parse and generate. <br> The data in JSON is organized into key-value pairs and supports structures like arrays, strings, integers (whole numbers) and boolean values. Because we use Godot and it uses it's own parser, we can use extra values like "Vector2()".
Summary:
Please note that all contributions to SpaceSlog Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
SpaceSlog Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
SpaceSlog
Official Site
Official Forum
Reddit
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information