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Messages - Produno

#1
Media / Nookrium played SpaceSlog.
October 14, 2024, 03:10:28 PM
#2
Media / Orbital Potato played SpaceSlog!
September 26, 2024, 09:24:21 PM
#3
Hello everyone,

I am hoping to start a public beta playtest on Steam of SpaceSlog (If all goes well) from Monday the 26th of August for one week, until Monday 2nd of September. Please sign up if you want to be included.
Accounts will be picked at random and we will only choose a small pool of players for this first test.

Please also note that this is to help test and offer feedback on the current progress and state of the game, so please only apply if you wish to help test and report issues. If you only want to try the game then please wait for us to release a demo - which I hope will be the following week (As long as no major issues are found during the playtest)

You can register your interest here.
#4
#6
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.

You can view the video below over on YouTube.

#7
General Discussion / Re: Introduce yourself
March 28, 2023, 02:27:14 PM
Quote from: sauH3rcR0wd on March 27, 2023, 06:52:43 PMI came here from the AWOIAF Discord and I was offered a cereal bar to come here. :)

As you can guess I've played M&B. I did play quite a bunch of games by now, Rimworld, Prison Architect and Clanfolk to name the most similar ones. When i'm not procrastinating/playing i'm probably studying.

Welcome :). Unfortunately the forums are not quite as active as the Discord. Hopefully that will change at some point in the future. I much prefer using the forums!
#8
General Discussion / Where to purchase SpaceSlog.
March 22, 2023, 01:51:04 PM
Below are the current store fronts where you will be able to purchase SpaceSlog. The game is currently not available for sale so please feel free to wishlist it.


Steam

Epic Games Store

Itch.io
#9
General Discussion / We have a new logo!
March 18, 2023, 06:59:34 AM
Hey everyone, I posted a new devlog over on our webpage regarding our new logo, go check it out :).
#10
General Discussion / Development timeline
February 24, 2023, 12:34:21 PM
I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our artists then we can submit this to Steam for review.

Please note however that this will just be a 'coming soon' page where we can start to accumulate wishlists and also allow our testers to download the game via Steams new playtest feature. We hope to have this live before the end of March, at which point I will post again here.

We still plan to release in some form of early access this year, but that will be on Itch.io only. So any early adopters are able to purchase and play the game if they want to. This will also help us gain at least some revenue for development, which means less contract work for me and more time spent developing SpaceSlog (We also need to pay our artists plus other development costs).

Steam relies on wishlists to determine how popular a game will be, which then helps them determine the level of promotion the game will receive on release. This means we need to gain as many wishlists as we can before we release into EA on Steam. For this reason we will not be releasing on Steam until at least 2025. But this means we will have a much better, fully featured and polished game to release to the larger audience. Please note that SpaceSlog will stay in early access on Steam for as long as is needed.

I hope this approach will give us the best chance to succeed, allowing us to develop our game exactly as envisioned and to the highest quality possible.
#12
#13
Here I talk a bit about the game, show some basic game play and talk a little bit about where we are going. You can find the main blog over on the webpage HERE



#14
Yeah, using Godot. It's a nice engine, i enjoy using it. Though i wish v4.0 would be ready soon  :D
#15
Information on how you can help translate SpaceSlog


We use Github to keep track of all localisations and to allow collaboration between the files. The repos are currently set to private and i will make these public once the game has been released in some kind of capacity. If you want to help then please DM me and ensure you have a Github account so i can add you to the repo.

If you have not used Github before, then i would suggest downloading the Github desktop app https://desktop.github.com.

Although translations can be added directly to the game and will work. They should be added at compile time to take advantage of optimizations. I will pull all language files from the repo for each update of SpaceSlog.




Translating SpaceSlog


All the languages can be found in the SpaceSlog game directory>Data>Core>Language.

When adding your own language you need to name the folder with the correct locale code. A list can be found at this link.
You can check the English (en) language files for an example and copy paste stuff over if needed.


There are four folders containing the different types of translations needed for SpaceSlog:
  • Keys folder contents are used for menu items and labels. These are written using .csv format.
  • Generation folder contents are for names and other procedural generation text. These use .json format.
  • Strings folder contents contain various .json files containing text used by the game.
  • Anything in Injected contain translated lines for anything in the Core folders. ie, anything that can be modded.
    To translate these files you will need to add a .json file with the same name as another file from the Core folders, then ensure you add a key to the dictionary that follows the same key as the item you want to translate.
    This key should then contain a 'title' which is the name of the item and a 'description' which describes the item.

Metadata:
You will need to fill out a Language_Info.json file - again this can be taken from the English language files and just replace the current data with your own.

Note: Please ensure files are saved in UTF-8 format, otherwise it may cause errors.

@Daneel53 has kindly created a tool to help with translations of SpaceSlog. You can find it here.


Translating SpaceSlog Steam page


We still need our Steam page translating to various other languages, this helps us to advertise the game in other locales in the correct language, hopefully increasing the popularity of the game.

If you would like to assist with these translations then you can find our repo here.
There you will find information on how you can help and the languages that are still outstanding.


Thankyou for helping translate SpaceSlog.