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Messages - Produno

#31
Quote from: TikTokToe on July 03, 2021, 07:36:12 PM
Love the idea.  Maybe a shout-out to the Belters (from the Expanse).  An atypical faction: a collection of like minded folks with a distinctive culture; they make up in numbers what they don't in organization or firepower.

Would it be easy to shade grey or dark an existing ship (perhaps from older battles?) to indicate space debris?

You mean to show damage? All items will have some type of decal to show wear and tear, though your engineers should be fixing these.
#32
Suggestions / Ideas / Re: Ship Alert Levels
July 02, 2021, 01:44:32 PM
I guess the next question should be how many alerts do we need? It could be we only need a L3 (Red Alert) which means everyone should haul it back to the ship! Do we really need other alert levels? I guess no alert could be normal.
#33
Suggestions / Ideas / Ship Alert Levels
July 02, 2021, 12:49:24 PM
We will have alert levels which can be activated on the ship. Traditionally alerts seem to be Red, Amber and Green. But as i was creating the buttons for these and realising it takes too much room to write the colour as text on the button, it may not be very good for those who are colourblind.



So we could have either High, Medium, Low Alerts levels (Although they are still fairly long to write on the buttons when we have very little space). Instead i was thinking of having Level1, Level2, Level3. Represented as L1, L2, L3.

Any other thoughts on this?

#34
Quote from: Got_Donuts on June 23, 2021, 07:05:56 PM
I would love to see some kind of scrapper/scrap heap faction that collects the random debris of ship destruction and cobbles them together for both profit and survival.
I wouldn't consider them high power  or low power, it really depends highly on what kinda parts they come across and are able to repair/slap together to function.

Yeah, i like this idea. Though we need to think how this could be incorporated. We would probably require new art for the scrap items. I plan on having some sort of crafting too so maybe this could be incorporated into that. The player could possibly melt down scrap and use it as a cheap way to build a ship. How feasible would that be in space though? I guess it would be ok for armour blocks or armour plating.

Another idea could be that this faction instead decorates their ship with scrap parts, which could be fun.
#35
Mods / Modability in SpaceSlog
June 22, 2021, 08:15:23 PM
For anyone that has not seen it, i posted a blog regarding modding in SpaceSlog over on our main page. https://produnogames.com/blog/2021/04/25/modability/

If you have any questions regarding modding in SpaceSlog then feel to ask them here!
#36
Suggestions / Ideas / In-game factions discussion
June 22, 2021, 08:07:35 PM
I posted a poll over on the discord asking what kind of factions people would prefer to see in SpaceSlog.

These were the questions asked:

What kind of factions or gameplay experience would you prefer?

A: Procedural generated factions that change every game and have limited lore and background?
B: Static factions that stay the same every game but have much deeper lore and background?


The poll is leaning towards B and i do have a few ideas regarding this.

We could have specific faction types which follow a strict rule for procgen factions. This means we could potentially have factions of type Bandit, Religious, Reaver etc. These faction types will have a loose backstory to guide the engine to create them. We can have other hardcoded rules for this for instance - ensuring we always have at least one Bandit type faction.

The faction type could also contain other rules to help the creation process. An example could be technological state, will Religious factions always have low technology? Or power, will a Military type faction always have high power (Power is what decides how powerful a faction should be, how much wealth it has ect.)


Feel free to give me your ideas! Is this a good way to go to ensure we have some kind of static factions mixed with procedural generation for expanded replayability? What faction types should we have? What rules should we have and how far should we go with them?
#37
General Discussion / Re: Introduce yourself
June 22, 2021, 07:52:55 PM
Welcome Tages and thanks!  ;D

Quote from: JaY on June 22, 2021, 07:37:01 PM
Hi, I found the game from the GOT mods discord. I am also studying to becoming an Security Technician (Electrical) and I am from the lovely country of Sweden! 🇸🇪 🇪🇺



Hey Jay! Another one from the AWoIaF community :D
#38
General Discussion / Re: Introduce yourself
April 23, 2021, 03:52:23 PM
So I shall start, I guess :D



How did you come across SpaceSlog and what part of the game are you most looking forward to.

Obviously I am the creator of SpaceSlog. I am most looking forward to exploring a procedurally generated universe, its planets and discovering any alien life forms modders can come up with.



Who are you? What do you do? What makes you awesome?

I am Marcus aka Produno. I love building things, whether that be messing with cars, building PC's or creating games and modifications. I also renovated my own home and by trade work as an Electrical/Mechanical Maintenance Engineer.
I have spent the last decade modding games and have a relatively popular Game of Thrones mod for Mount&Blade Warband. This is ultimately what got me into creating this game in the first place. I have a black cat called Loki and live in the UK. I suffer with IBS but find keeping active helps moderate it, so I spend quite a bit of time a week in the gym.
My current favourite beer is Hoegaarden and I love pizza!
#39
General Discussion / Introduce yourself
April 23, 2021, 03:39:38 PM
You can introduce yourself so we know who we are talking to. Feel free to follow the template below.


How did you come across SpaceSlog and what part of the game are you most looking forward to.

Let us know how you discovered the game and if there is any feature or aspect of the game you are wanting to see first.



Who are you? What do you do? What makes you awesome?

Tell us a bit about yourself, your hobbies, party tricks and what you are good at.
#40
General Discussion / Community Rules
April 21, 2021, 04:36:48 PM
General Guidelines


The forums and other areas of the community welcome people from all kinds of backgrounds and ages. Please be mindful of this when interacting with others.

Our rules apply to all areas of the Produno Games Studios community, whether that be on the forums, the official discord or anywhere else.




Community Rules


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7. Be respectful of others opinions: Not everyone will have the same views or opinions as yourself, it doesn't matter, we can all still be friends.

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These rules are clear, and easy to follow. They are only in place to ensure our community is a fun place to be, and to produce a comfortable atmosphere for all.



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Another warning

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