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Topics - Produno

#1
Bugs / How to report bugs.
June 15, 2026, 12:23:00 PM
Please first check to see if the same report has been made. If so, then you can add your own information to that post. Otherwise please make sure you add all the relevant information below when making a bug report.

  • The game version you are playing. (Add to subject)
  • What platform, ie Steam/Epic/Itch. (Add to subject)
  • A clear title of your issue. (Add to subject)
  • Your PC specs.
  • The issue you are experiencing.
  • A save game file if required.
#2
Media / Noobert played SpaceSlog.
June 15, 2026, 12:19:22 PM
#3
Media / Stuff+ plays SpaceSlog.
June 15, 2026, 12:19:00 PM
#5
Updates / SpaceSlog v 0.13.0.8 (Alpha 13) released.
June 13, 2026, 08:05:34 AM
New items

  • Added an animal sleeping spot.
  • Added a refinery.
  • Turn Uranium into Fuel Cells.
  • Added an electric cooker.
  • Cook various packaged meals.
  • Turn raw meat into cooked meat.
  • Added tasty packaged meals.
  • Add Uranium asteroids. These will start to show after travelling a certain distance.


Improvements

  • Improved orders UI.
  • Added 'forever' and 'until you have' options.
  • Added the ability to set priorities.
  • Change the amount directly on the orders ticket.
  • Changed the ore colours for ice asteroids.
  • Pressing ESC on the start menus will now take you to the previous menu rather than close them all.
  • The game will now detect if you are using a controller or mouse and keyboard and react accordingly.
  • Added a hint alert that will show if your ships temperature is too high.
  • Added a hint alert for when your ship has no oxygen.
  • Notifications for points of interest when travelling will now make a sound to alert the player.
  • Doubled the time all notifications will show within the menu.
  • Add ate raw food negative thought.
  • Add ate tasty meal thought.
  • Make the rats a little larger visually so they are easier to spot.
  • Ship mass is now affected by resources again.
  • Updates to various texts.
  • Update/improve trade price display text.
  • Localised more text.
  • Add support for multiple recipe outputs.
  • Alloys are now used for various equipment.
  • Updated textures of alloys.
  • Update all dyes where used as a secondary material.
  • Add a crew bar at the bottom of the screen to show all crew.
  • Add a toggle in the options menu to show/hide the crew bar.
  • Noted in the pawn randomise popup that you cannot randomise your captain.
  • Switched around adulthood options when creating a captain so loner is no longer the default.
  • Expose more data to JSON.
  • Implement pawn carry capacity.
  • Various optimisations/improvements to pawn behaviours.
  • They will be less likely to get stuck on walls or box themselves in.
  • They will now gather as many materials as they can carry and supply multiple prefabs.
  • They will also do the same when hauling and sowing.
  • If your pawn is commanded, you can now override certain situations, like not being able to go where they cannot breath.
  • Adjust the sound of the speed buttons to be less obnoxious.
  • Transfer ventilators can now work externally (venting to space).
  • Improvements to atmosphere (gas and temperature) equalisations between rooms and to space.
  • Gasses will now correctly leak through closed internal doors depending on the materials they are made out of.
  • Add any new custom pawns.
  • Fires no longer cast shadows (optimisation).
  • Adjust/improve how lighting works.
  • Update various menus to display other language text better.
  • Removed error spam when using an unfinished language.
  • Show more information about each item on the items information menu.
  • Split nutrition into hydration and nutrition to make it clearer what the item replenishes. (Shown on the info menu)
  • Added options to change the temperature display to Celsius, Fahrenheit or Kelvins.
  • Improve camera centering onto planets from the planet menu.


Balance

  • Increased the amount of starting med kits when choosing Resourcefulness option.
  • Added some starting med kits when choosing Wastefulness option.
  • Slaughtering now increases animal skill.
  • Brewing speed is now affected by cooking skill.
  • Slightly reduced hours to sleep for humans.
  • Added a minimum amount to bribes so it can never be 0.
  • Failed bribe attempts will reduce your relations with that faction. (Note: Diplomacy will be revamped in a future update)
  • Bruises no longer cause bleeding.
  • Rats now also drop leather.
  • Increased the amount of leather that drops overall.
  • Increased leather requirements for some buildings.
  • Rebalanced mass for various resources.
  • Adjusted mass of various other items.
  • Adjust weapon cooldown calculations to account for the extra mass.
  • Various equipment updates.
  • All pawns will now suffocate much more quickly.
  • Split up passing star incidents so you are less likely to pass extremely hot stars near the start of the game.
  • Reduce Debris Titanium drop by 1.


Mods

  • The workshop uploader will now check a mod folder with the same name as the mod named in mod_info, if it doesn't find it, it will find any folder containing the correct mod_id.
  • Update module descriptions to use BBCode.
  • Mods version code has been updated to show orange if within the same alpha – for caution.
  • Community Localisation
  • Add Brazilian Portuguese language – Thanks Lucas559-noob
  • Updated French translation – Thanks Daneel53


Fixes

  • Fixed: Saving then reloading would reset some incident timers.
  • Fixed: Saved games were not showing local times. (Note: This fix will take effect after resaving)
  • Fixed: Issue with pawn age when reloading a saved game.
  • Fixed: Planets and stars could change positions after loading a game.
  • Fixed: Some sounds could incorrectly carry on playing when loading into a new game.
  • Fixed: Pawns would not always stay aggrod after loading a game.
  • Fixed: A rare race condition could cause the game to crash when loading a save.
  • Fixed: Materials would not preserve colour when loading a game.
  • Fixed: Pressing ESC at the crew selection menu would cause crew to stack up/not reset.
  • Fixed: Could not force a pawn to sleep in a bed if they already own that room.
  • Fixed: Various issues when assigning your crew to rooms.
  • Fixed: Various issues with temperature logic.
  • Fixed: Text input on the trade menu did not work.
  • Fixed: You could not trade if your only crew member had 0 skill in social.
  • Fixed: The trade menu would show even if you have no crew with the required skill.
  • Fixed: You could still bribe even if you had no crew with the required skill.
  • Fixed: An error could show when demolishing something that doesn't contain component classes.
  • Fixed: Incorrect species information.
  • Fixed: You could force your crew to eat/drink consumables that are not part of their diet.
  • Fixed: Pawn inventory weight would keep drastically rising.
  • Fixed: Encumbrance on the pawn equipment menu would not update correctly.
  • Fixed: Incorrect colour for orange dye.
  • Fixed: Pawns could construct buildings even if they do not have the correct skill requirements.
  • Fixed: Pawns could sometimes finish off a creature without it being collapsed.
  • Fixed: A characters hair would not update on the character panel when selected and removing their helmet.
  • Fixed: Issues with rotating prefabs of a certain size.
  • Fixed: Transfer vents could transfer into walls.
  • Fixed: Error when loading a language with no tips translated.
  • Fixed: Gas display was incorrect on the ship systems menu.
  • Fixed: Showing two forced options for drink and eat for items that satisfy both.
  • Fixed: Text would not start at the bottom of the screen on the credits menu.
  • Fixed: Regression with power circuits where disconnected items would not always turn off correctly.
  • Fixed: Would not correctly show the no power indicator if the building was not connected to the grid.
  • Fixed: Some sounds would incorrectly play when the game is paused.
  • Fixed: A pawn on rare occasions could teleport to a bed.
  • Fixed: Facing issues when sitting at chairs.
  • Fixed: Equipment menu would not update carried item amount when open.
  • Fixed: Spawned custom pawns would not persist through saves.
  • Fixed: Custom pawns could sometimes get random facial hair.
  • Fixed: Not all Pawn GUI visuals would update when a pawns equipment had changed.
  • Fixed: Various issues with resolution when starting the game.
  • Fixed: Commanded button state would not always update if the pawn was selected and the command option had changed externally.
#7
Updates / SpaceSlog v0.10.0.x (Alpha 10) released.
December 23, 2025, 12:54:04 PM
You can find more info over on our webpage - https://produnogames.com/blog/2025/12/10/spaceslog-release-date-and-major-update/

I also released a minor update for this:

v 0.10.0.4

Added extra dye colours to carpets.
Reduced the price of dye and increased the stack size.
Updated French translation.

Fixed: Some issues with hints on the ship systems menu.
Fixed: Potential issues with batteries or air tanks not supplying power.
#8
General Discussion / SpaceSlog demo on Steam.
March 24, 2025, 07:00:05 PM
Hello SpaceSloggers!

We have released a new demo for Spaceslog over on Steam for the City Builder & Colony Sim Fest.

You can grab it here:

https://store.steampowered.com/app/3148980/SpaceSlog_Demo/
#9
Media / Nookrium played SpaceSlog.
October 14, 2024, 03:10:28 PM
#10
Media / Orbital Potato played SpaceSlog!
September 26, 2024, 09:24:21 PM
#11
Hello everyone,

I am hoping to start a public beta playtest on Steam of SpaceSlog (If all goes well) from Monday the 26th of August for one week, until Monday 2nd of September. Please sign up if you want to be included.
Accounts will be picked at random and we will only choose a small pool of players for this first test.

Please also note that this is to help test and offer feedback on the current progress and state of the game, so please only apply if you wish to help test and report issues. If you only want to try the game then please wait for us to release a demo - which I hope will be the following week (As long as no major issues are found during the playtest)

You can register your interest here.
#12
Announcements / SpaceSlog Announcement Trailer.
June 08, 2024, 10:37:35 PM
#14
In this months development video we discuss upgrading to Godot 4, a few new features in the game and how many wishlists we have acquired over the last couple of weeks.

You can view the video below over on YouTube.

#15
General Discussion / Where to purchase SpaceSlog.
March 22, 2023, 01:51:04 PM
Below are the current store fronts where you will be able to purchase SpaceSlog. The game is currently not available for sale so please feel free to wishlist it.


Steam

Epic Games Store

Itch.io
#16
General Discussion / We have a new logo!
March 18, 2023, 06:59:34 AM
Hey everyone, I posted a new devlog over on our webpage regarding our new logo, go check it out :).
#17
General Discussion / Development timeline
February 24, 2023, 12:34:21 PM
I just wanted to give everyone a quick heads up regarding the development of SpaceSlog. We are currently in the process of setting up the Steam page. We are just waiting for new art assets from our artists then we can submit this to Steam for review.

Please note however that this will just be a 'coming soon' page where we can start to accumulate wishlists and also allow our testers to download the game via Steams new playtest feature. We hope to have this live before the end of March, at which point I will post again here.

We still plan to release in some form of early access this year, but that will be on Itch.io only. So any early adopters are able to purchase and play the game if they want to. This will also help us gain at least some revenue for development, which means less contract work for me and more time spent developing SpaceSlog (We also need to pay our artists plus other development costs).

Steam relies on wishlists to determine how popular a game will be, which then helps them determine the level of promotion the game will receive on release. This means we need to gain as many wishlists as we can before we release into EA on Steam. For this reason we will not be releasing on Steam until at least 2025. But this means we will have a much better, fully featured and polished game to release to the larger audience. Please note that SpaceSlog will stay in early access on Steam for as long as is needed.

I hope this approach will give us the best chance to succeed, allowing us to develop our game exactly as envisioned and to the highest quality possible.
#19
Updates / The first devlog video for SpaceSlog
June 15, 2022, 02:08:14 PM
Here I talk a bit about the game, show some basic game play and talk a little bit about where we are going. You can find the main blog over on the webpage HERE



#20
Information on how you can help translate SpaceSlog


We use Github to keep track of all localisations and to allow collaboration between the files. The repos are currently set to private and i will make these public once the game has been released in some kind of capacity. If you want to help then please DM me and ensure you have a Github account so i can add you to the repo.

If you have not used Github before, then i would suggest downloading the Github desktop app https://desktop.github.com.

Although translations can be added directly to the game and will work. They should be added at compile time to take advantage of optimizations. I will pull all language files from the repo for each update of SpaceSlog.




Translating SpaceSlog


All the languages can be found in the SpaceSlog game directory>Data>Core>Language.

When adding your own language you need to name the folder with the correct locale code. A list can be found at this link.
You can check the English (en) language files for an example and copy paste stuff over if needed.


There are four folders containing the different types of translations needed for SpaceSlog:
  • Keys folder contents are used for menu items and labels. These are written using .csv format.
  • Generation folder contents are for names and other procedural generation text. These use .json format.
  • Strings folder contents contain various .json files containing text used by the game.
  • Anything in Injected contain translated lines for anything in the Core folders. ie, anything that can be modded.
    To translate these files you will need to add a .json file with the same name as another file from the Core folders, then ensure you add a key to the dictionary that follows the same key as the item you want to translate.
    This key should then contain a 'title' which is the name of the item and a 'description' which describes the item.

Metadata:
You will need to fill out a Language_Info.json file - again this can be taken from the English language files and just replace the current data with your own.

Note: Please ensure files are saved in UTF-8 format, otherwise it may cause errors.

@Daneel53 has kindly created a tool to help with translations of SpaceSlog. You can find it here.


Translating SpaceSlog Steam page


We still need our Steam page translating to various other languages, this helps us to advertise the game in other locales in the correct language, hopefully increasing the popularity of the game.

If you would like to assist with these translations then you can find our repo here.
There you will find information on how you can help and the languages that are still outstanding.


Thankyou for helping translate SpaceSlog.


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