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Messages - Got_Donuts

#1
Suggestions / Ideas / Re: Rooms and Hull Breaches
October 16, 2022, 02:10:50 AM
Quick question when it relates to the hull, would it be possible to have multiple segments separate from one another? Or will everything have to setup to be a singular ship? Just curious really.
#2
Win 10
32G of Ram / i7 4790k / Radeon RX 5500 XT / SSD

I do not have testing experience but would be happy to learn, I have been following this game for a long while and would love to help shape it into the great game it could be.
Thanks for your time and consideration!

#3
This has me stoked for the game, cannot see what comes next  ;D
#4
Suggestions / Ideas / Re: Power efficiency.
July 27, 2022, 12:17:06 AM
It would be cool to be able to throttle or have a guy working a computer control the power needs / uranium demands of the ship. Gating the function behind research would make sense, wouldn't know how to slow down the process without knowing the process fully.
#5
Suggestions / Ideas / Re: Rooms and Hull Breaches
August 11, 2021, 03:47:06 PM
I like the idea of number 2, is there any way to increase the rate at which the atmosphere leaks at depending on the size of the breach? I dont know if rooms can be assigned a template or blueprint per that last post but that may be a helpful way of keeping from having to reassign and designate a room every time there is a problem.
#6
Suggestions / Ideas / Exploration
July 23, 2021, 08:52:26 PM
It would be cool to use scanners to explore space to find things not normally found on a basic star map, things such as wrecks of battles (scrap them for mats or even background story (if any is going to be present). Also would be cool to find hidden asteroid belts or unknown planets to check out. All in all I believe there could be a great deal of events added to the game based on it, possible hidden treasure troves even that ping a single to pirates to try to jump you as a trap. Just throwing more ideas out there :)
#7
Suggestions / Ideas / Re: Weapon Type Ideas
July 20, 2021, 09:10:10 PM
Had an idea while driving the big rig today, maybe a weapon used by the scrapper faction. Some kind of grappling hook to help them attach and pin down floating debris, or other ships. Would make them an easy target though too as it would kind of lock both ships into each other. No idea how feasible this would be or if it would even be a good idea lmao.
#8
Suggestions / Ideas / Weapon Type Ideas
July 19, 2021, 11:54:38 PM
Just more ideas to spitball out there, hope these aren't getting annoying lmao.

Anyways Drones would be cool, could modify them to fit specific needs or roles, some with tech to repair the ship or even others with weapons, even a mode to kamikaze the drones into any enemies as a last resort would be awesome, or even some drones to help explore space to find any hidden stuff to check out. Not sure how the travel system will work in this game.

Some kind of antimatter cannons would be awesome, highly experimental, high tech. Perhaps without enough research the weapons could be potentially hazardous to the ship itself. Would take a great deal of research to master.

Lasers are all cool and dandy, but the ability to balance the rate of fire or the ability to charge for high power shots that take more energy would be amazing. Like maybe on low power it could pew pew, but on high power it would charge a great deal and deliver one big pew. Best explanation ever.
#9
Suggestions / Ideas / Research and Other Divisions
July 19, 2021, 11:48:38 PM
It would be cool to have different divisions of people to fall into different roles of the ship, along with researching different technologies or even improving current ones.
Science folk could research, or provide enhancements to tech items (maybe faster shield recharge, lowering weapon energy use, ect).
Engineering folk could repair, build or upgrade devices.
Warfare folk could scan systems for hostiles, increase evasion to attacks, or even faster shots from mechanical weapons (projectile or even missiles)
#10
Would also be cool to see a super high tech researcher group, if you raid their ships maybe you could unlock research or information on different star systems/planet anomalies to explore. Could be some kind of laser/energy weapon using folks with shields or some kind of other tech defense. Just spitballing ideas into the void lmao
#11
I would love to see some kind of scrapper/scrap heap faction that collects the random debris of ship destruction and cobbles them together for both profit and survival.
I wouldn't consider them high power  or low power, it really depends highly on what kinda parts they come across and are able to repair/slap together to function.
#12
General Discussion / Re: Introduce yourself
June 23, 2021, 07:03:51 PM
I came across space slog as a player of Starship Theory. Am looking forward to building spaceships and flying them to their eventual demise.

I am a truck driver for a living, driving a mish mash of trucks for my job. Be it an 18wheeler with a 53ft trailer or a simple pickup truck, if it needs driven I drive it. Other than that I live in the USA, am married and moved my grandmother and aunt in to take care of them. Life is hectic lmao.